AnimationNodeSub2

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Published: Sep 17, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

A resource to add to an AnimationNodeBlendTree. Blends two animations subtractively based on the amount value.

This animation node is usually used for pre-calculation to cancel out any extra poses from the animation for the "add" animation source in AnimationNodeAdd2 or AnimationNodeAdd3.

In general, the blend value should be in the [0.0, 1.0] range, but values outside of this range can be used for amplified or inverted animations.

Note: This calculation is different from using a negative value in AnimationNodeAdd2, since the transformation matrices do not satisfy the commutative law. AnimationNodeSub2 multiplies the transformation matrix of the inverted animation from the left side, while negative AnimationNodeAdd2 multiplies it from the right side.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAnimationNodeSub2() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsAnimationNode

func (self *Extension[T]) AsAnimationNode() AnimationNode.Instance

func (*Extension[T]) AsAnimationNodeSub2

func (self *Extension[T]) AsAnimationNodeSub2() Instance

func (*Extension[T]) AsAnimationNodeSync

func (self *Extension[T]) AsAnimationNodeSync() AnimationNodeSync.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.AnimationNodeSub2

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAnimationNode

func (self Instance) AsAnimationNode() AnimationNode.Instance

func (Instance) AsAnimationNodeSub2

func (self Instance) AsAnimationNodeSub2() Instance

func (Instance) AsAnimationNodeSync

func (self Instance) AsAnimationNodeSync() AnimationNodeSync.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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