Documentation
¶
Overview ¶
This node allows you to create a sphere for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsCSGPrimitive3D() CSGPrimitive3D.Instance
- func (self *Extension[T]) AsCSGShape3D() CSGShape3D.Instance
- func (self *Extension[T]) AsCSGSphere3D() Instance
- func (self *Extension[T]) AsGeometryInstance3D() GeometryInstance3D.Instance
- func (self *Extension[T]) AsNode() Node.Instance
- func (self *Extension[T]) AsNode3D() Node3D.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance
- type ID
- type Instance
- func (self Instance) AsCSGPrimitive3D() CSGPrimitive3D.Instance
- func (self Instance) AsCSGShape3D() CSGShape3D.Instance
- func (self Instance) AsCSGSphere3D() Instance
- func (self Instance) AsGeometryInstance3D() GeometryInstance3D.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
- func (self Instance) ID() ID
- func (self Instance) Material() Material.Instance
- func (self Instance) RadialSegments() int
- func (self Instance) Radius() Float.X
- func (self Instance) Rings() int
- func (self Instance) SetMaterial(value Material.Instance)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetRadialSegments(value int)
- func (self Instance) SetRadius(value Float.X)
- func (self Instance) SetRings(value int)
- func (self Instance) SetSmoothFaces(value bool)
- func (self Instance) SmoothFaces() bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCSGPrimitive3D ¶
func (self *Extension[T]) AsCSGPrimitive3D() CSGPrimitive3D.Instance
func (*Extension[T]) AsCSGShape3D ¶
func (self *Extension[T]) AsCSGShape3D() CSGShape3D.Instance
func (*Extension[T]) AsCSGSphere3D ¶
func (*Extension[T]) AsGeometryInstance3D ¶
func (self *Extension[T]) AsGeometryInstance3D() GeometryInstance3D.Instance
func (*Extension[T]) AsVisualInstance3D ¶
func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.CSGSphere3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCSGPrimitive3D ¶
func (self Instance) AsCSGPrimitive3D() CSGPrimitive3D.Instance
func (Instance) AsCSGShape3D ¶
func (self Instance) AsCSGShape3D() CSGShape3D.Instance
func (Instance) AsCSGSphere3D ¶
func (Instance) AsGeometryInstance3D ¶
func (self Instance) AsGeometryInstance3D() GeometryInstance3D.Instance
func (Instance) AsVisualInstance3D ¶
func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance