StaticBody2D

package
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Published: Sep 17, 2025 License: MIT Imports: 29 Imported by: 0

Documentation

Overview

A static 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, AnimationMixers (with AnimationMixer.CallbackModeProcess set to [Animationmixer.AnimationCallbackModeProcessPhysics]), and RemoteTransform2D.

When StaticBody2D is moved, it is teleported to its new position without affecting other physics bodies in its path. If this is not desired, use AnimatableBody2D instead.

StaticBody2D is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using ConstantLinearVelocity and ConstantAngularVelocity).

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsStaticBody2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsCollisionObject2D

func (self *Extension[T]) AsCollisionObject2D() CollisionObject2D.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPhysicsBody2D

func (self *Extension[T]) AsPhysicsBody2D() PhysicsBody2D.Instance

func (*Extension[T]) AsStaticBody2D

func (self *Extension[T]) AsStaticBody2D() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.StaticBody2D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsCollisionObject2D

func (self Instance) AsCollisionObject2D() CollisionObject2D.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPhysicsBody2D

func (self Instance) AsPhysicsBody2D() PhysicsBody2D.Instance

func (Instance) AsStaticBody2D

func (self Instance) AsStaticBody2D() Instance

func (Instance) ConstantAngularVelocity

func (self Instance) ConstantAngularVelocity() Float.X

func (Instance) ConstantLinearVelocity

func (self Instance) ConstantLinearVelocity() Vector2.XY

func (Instance) ID

func (self Instance) ID() ID

func (Instance) PhysicsMaterialOverride

func (self Instance) PhysicsMaterialOverride() PhysicsMaterial.Instance

func (Instance) SetConstantAngularVelocity

func (self Instance) SetConstantAngularVelocity(value Float.X)

func (Instance) SetConstantLinearVelocity

func (self Instance) SetConstantLinearVelocity(value Vector2.XY)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPhysicsMaterialOverride

func (self Instance) SetPhysicsMaterialOverride(value PhysicsMaterial.Instance)

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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