Versions in this module Expand all Collapse all v0 v0.1.0 May 22, 2024 Changes in this version + var DefaultCondition = &Condition + var EastAsianWidth bool + var StrictEmojiNeutral bool = true + func CreateLUT() + func IsAmbiguousWidth(r rune) bool + func IsEastAsian() bool + func IsNeutralWidth(r rune) bool + func RuneWidth(r rune) int + type Condition struct + EastAsianWidth bool + StrictEmojiNeutral bool + func NewCondition() *Condition + func (c *Condition) CreateLUT() + func (c *Condition) RuneWidth(r rune) int