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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var FloatColorModel = color.ModelFunc(floatColorModel)
Functions ¶
This section is empty.
Types ¶
type Bitmap ¶
func (*Bitmap) ColorModel ¶
type FloatColor ¶
type FloatColor struct {
R, G, B, A float32
}
func (FloatColor) RGBA ¶
func (c FloatColor) RGBA() (r, g, b, a uint32)
type ImageFormat ¶
type ImageFormat int32
const ( ImageFormatRGBA8888 ImageFormat = 0 ImageFormatABGR8888 ImageFormat = 1 ImageFormatRGB888 ImageFormat = 2 ImageFormatBGR888 ImageFormat = 3 ImageFormatRGB565 ImageFormat = 4 ImageFormatI8 ImageFormat = 5 ImageFormatIA88 ImageFormat = 6 ImageFormatP8 ImageFormat = 7 ImageFormatA8 ImageFormat = 8 ImageFormatRGB888BlueScreen ImageFormat = 9 ImageFormatBGR888BlueScreen ImageFormat = 10 ImageFormatARGB8888 ImageFormat = 11 ImageFormatBGRA8888 ImageFormat = 12 ImageFormatDXT1 ImageFormat = 13 ImageFormatDXT3 ImageFormat = 14 ImageFormatDXT5 ImageFormat = 15 ImageFormatBGRX8888 ImageFormat = 16 ImageFormatBGR565 ImageFormat = 17 ImageFormatBGRX5551 ImageFormat = 18 ImageFormatBGRA4444 ImageFormat = 19 ImageFormatDXT1OneBitAlpha ImageFormat = 20 ImageFormatBGRA5551 ImageFormat = 21 ImageFormatUV88 ImageFormat = 22 ImageFormatUVWQ8888 ImageFormat = 23 ImageFormatRGBA16161616F ImageFormat = 24 ImageFormatRGBA16161616 ImageFormat = 25 ImageFormatUVLX8888 ImageFormat = 26 ImageFormatR32F ImageFormat = 27 ImageFormatRGB323232F ImageFormat = 28 ImageFormatRGBA32323232F ImageFormat = 29 ImageFormatRG1616F ImageFormat = 30 ImageFormatRG3232F ImageFormat = 31 ImageFormatRGBX8888 ImageFormat = 32 ImageFormatNull ImageFormat = 33 ImageFormatATI2N ImageFormat = 34 ImageFormatATI1N ImageFormat = 35 ImageFormatRGBA1010102 ImageFormat = 36 ImageFormatBGRA1010102 ImageFormat = 37 ImageFormatR16F ImageFormat = 38 ImageFormatD16 ImageFormat = 39 ImageFormatD15S1 ImageFormat = 40 ImageFormatD32 ImageFormat = 41 ImageFormatD24S8 ImageFormat = 42 ImageFormatLinearD24S8 ImageFormat = 43 ImageFormatD24X8 ImageFormat = 44 ImageFormatD24X4S4 ImageFormat = 45 ImageFormatD24FS8 ImageFormat = 46 ImageFormatD16Shadow ImageFormat = 47 ImageFormatD24X8Shadow ImageFormat = 48 ImageFormatLinearBGRX8888 ImageFormat = 49 ImageFormatLinearRGBA8888 ImageFormat = 50 ImageFormatLinearABGR8888 ImageFormat = 51 ImageFormatLinearARGB8888 ImageFormat = 52 ImageFormatLinearBGRA8888 ImageFormat = 53 ImageFormatLinearRGB888 ImageFormat = 54 ImageFormatLinearBGR888 ImageFormat = 55 ImageFormatLinearBGRX5551 ImageFormat = 56 ImageFormatLinearI8 ImageFormat = 57 ImageFormatLinearRGBA16161616 ImageFormat = 58 ImageFormatLEBGRX8888 ImageFormat = 59 ImageFormatLEBGRA8888 ImageFormat = 60 )
func (ImageFormat) String ¶
func (i ImageFormat) String() string
type TextureFlags ¶
type TextureFlags uint32
const ( TextureFlagsPointSample TextureFlags = 0x00000001 TextureFlagsTrilinear TextureFlags = 0x00000002 TextureFlagsClampS TextureFlags = 0x00000004 TextureFlagsClampT TextureFlags = 0x00000008 TextureFlagsAnisotropic TextureFlags = 0x00000010 TextureFlagsHintDXT5 TextureFlags = 0x00000020 TextureFlagsPWLCorrected TextureFlags = 0x00000040 TextureFlagsNormal TextureFlags = 0x00000080 TextureFlagsNoMip TextureFlags = 0x00000100 TextureFlagsNoLod TextureFlags = 0x00000200 TextureFlagsAllMips TextureFlags = 0x00000400 TextureFlagsProcedural TextureFlags = 0x00000800 TextureFlagsOneBitAlpha TextureFlags = 0x00001000 TextureFlagsEightBitAlpha TextureFlags = 0x00002000 TextureFlagsEnvMap TextureFlags = 0x00004000 TextureFlagsRenderTarget TextureFlags = 0x00008000 TextureFlagsDepthRenderTarget TextureFlags = 0x00010000 TextureFlagsNoDebugOverride TextureFlags = 0x00020000 TextureFlagsSingleCopy TextureFlags = 0x00040000 TextureFlagsPreSRGB TextureFlags = 0x00080000 // SRGB correction has already been applied to this texture TextureFlagsNoDepthBuffer TextureFlags = 0x00800000 TextureFlagsClampU TextureFlags = 0x02000000 TextureFlagsVertexTexture TextureFlags = 0x04000000 // Usable as a vertex texture TextureFlagsSSBump TextureFlags = 0x08000000 TextureFlagsBorder TextureFlags = 0x20000000 // Clamp to border color on all texture coordinates )
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