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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Balance ¶
type Balance struct { Id string Priority int Provider string ProviderName string Model string ModelName string Type int State int Creator string Updater string CreateAt time.Time UpdateAt time.Time }
func FromEntity ¶
type IBalanceService ¶
type IBalanceService interface { universally.IServiceGet[Balance] universally.IServiceCreate[Create] universally.IServiceEdit[Edit] universally.IServiceDelete MaxPriority(ctx context.Context) (int, error) SortBefore(ctx context.Context, originID string, targetID string) ([]*Balance, error) SortAfter(ctx context.Context, originID string, targetID string) ([]*Balance, error) Exist(ctx context.Context, provider string, model string) (bool, error) }
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