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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var D2_REPLACEMENT_CANDIDATES = []int16{wad.ENEMY_SHOTGUN, wad.ENEMY_IMP, wad.ENEMY_PINKY, wad.ENEMY_BARON, wad.ENEMY_PISTOL, wad.ENEMY_CACO, wad.ENEMY_SOUL}
View Source
var LUMP_REPLACEMENTS = map[string]string{
"D_INTER": "D_DM2INT",
"D_INTRO": "D_DM2TTL",
"D_VICTOR": "D_READ_M",
"SKY1": "RSKY1",
"SKY2": "RSKY2",
"SKY3": "RSKY3",
"DEMO1": "DEMO1_D",
"DEMO2": "DEMO2_D",
"DEMO3": "DEMO3_D",
}
View Source
var SHIFT_TEXTURES = []string{"BRNPOIS", "NUKEPOIS", "SW1BRN1", "SW1STON2", "SW1STONE", "SW2BRN1", "SW2STON2", "SW2STONE"}
These changed from 64x128 to 128x128 in Doom 2
View Source
var TEXTURE_REPLACEMENTS = map[string]string{
"AASTINKY": "DOORSTOP",
"ASHWALL": "ASHWALL2",
"BLODGR1": "CEMENT9",
"BLODGR2": "CEMENT9",
"BLODGR3": "CEMENT9",
"BLODGR4": "CEMENT9",
"BRNBIGC": "MIDGRATE",
"BRNBIGL": "MIDGRATE",
"BRNBIGR": "MIDGRATE",
"BRNPOIS2": "BROWN96",
"BROVINE": "BROWN1",
"BROWNWEL": "BROWNHUG",
"CEMPOIS": "CEMENT1",
"COMP2": "COMPTALL",
"COMPOHSO": "COMPWERD",
"COMPTILE": "COMPWERD",
"COMPUTE1": "COMPSTA1",
"COMPUTE2": "COMPTALL",
"COMPUTE3": "COMPTALL",
"DOORHI": "TEKBRON2",
"GRAYDANG": "GRAY5",
"ICKDOOR1": "DOOR1",
"ICKWALL6": "ICKWALL5",
"LITE2": "BROWN1",
"LITE4": "LITE5",
"LITE96": "BROWN96",
"LITEBLU2": "LITEBLU1",
"LITEBLU3": "LITEBLU1",
"LITEMET": "METAL1",
"LITERED": "DOORRED",
"LITESTON": "STONE2",
"MIDVINE1": "MIDGRATE",
"MIDVINE2": "MIDGRATE",
"NUKESLAD": "SLADWALL",
"PLANET1": "COMPSTA2",
"REDWALL1": "REDWALL",
"SKINBORD": "SKINMET1",
"SKINTEK1": "SKINMET2",
"SKINTEK2": "SKSPINE1",
"SKULWAL3": "SKSPINE1",
"SKULWALL": "SKSPINE1",
"SLADRIP1": "SLADWALL",
"SLADRIP2": "SLADWALL",
"SLADRIP3": "SLADWALL",
"SP_DUDE3": "SP_DUDE4",
"SP_DUDE6": "SP_DUDE4",
"SP_ROCK2": "SP_ROCK1",
"STARTAN1": "STARTAN2",
"STONGARG": "STONE3",
"STONPOIS": "STONE",
"TEKWALL2": "TEKWALL4",
"TEKWALL3": "TEKWALL4",
"TEKWALL5": "TEKWALL4",
"WOODSKUL": "WOODGARG",
}
Functions ¶
Types ¶
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