Documentation
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Index ¶
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
Types ¶
type GameEngine ¶
type GameEngine struct {
// contains filtered or unexported fields
}
func NewGameEngine ¶
func NewGameEngine() *GameEngine
func (*GameEngine) ProcessMsg ¶
func (engine *GameEngine) ProcessMsg(sess *models.GameSession, game games.Game, msg games.GameMsg)
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