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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type NotificationText ¶
type NotificationText struct {
// contains filtered or unexported fields
}
func SetupNotificationText ¶
func (*NotificationText) Draw ¶
func (nt *NotificationText) Draw(t pixel.Target)
func (*NotificationText) H ¶
func (nt *NotificationText) H() float64
func (*NotificationText) W ¶
func (nt *NotificationText) W() float64
type NotificationWindow ¶
type NotificationWindow struct {
// contains filtered or unexported fields
}
func SetupNotificationWindow ¶
func SetupNotificationWindow( winWidth, winHeight, borderWidth float64, winColor, borderColor color.Color, ) *NotificationWindow
func (*NotificationWindow) Draw ¶
func (nw *NotificationWindow) Draw(t pixel.Target)
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