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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Context ¶
type Context struct { AssetsFS fs.FS SceneCtrl *engine.SceneController InputSystem input.System InputHandler *input.Handler OptionsConfig *config.Config ProgressConfig *config.Config Conductor *funkin.Conductor AudioMixer *audio.Mixer FreakyMenu *music.FreakyMenuMusic Weeks *goreg.OrderedRegistry[*funkin.Week] StoryMenuCharacters *goreg.StandardRegistry[*funkin.StoryMenuCharacter] Songs *goreg.OrderedRegistry[*funkin.Song] }
Context holds global variables and shared game state.
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