Documentation
¶
Index ¶
- Constants
- type Clan
- type Client
- func (c Client) Clans(platform Platform, clanID string) (clan *Clan, err error)
- func (c Client) Leaderboards(platform Platform, seasonID string, gameMode GameMode) (leaderboard *Leaderboard, err error)
- func (c Client) LifetimeStatsPlayer(platform Platform, accountID string) (stats *LifetimeStatsPlayer, err error)
- func (c Client) LifetimeStatsPlayers(platform Platform, gameMode GameMode, accountID ...string) (stats *LifetimeStatsPlayers, err error)
- func (c Client) Matches(platform Platform, matchID string) (matches *Matches, err error)deprecated
- func (c Client) Player(platform Platform, accountID string) (player *Player, err error)
- func (c Client) PlayersByIDs(platform Platform, accountID ...string) (players *Players, err error)
- func (c Client) PlayersByNames(platform Platform, name ...string) (players *Players, err error)
- func (c Client) RankedStatsPlayer(platform Platform, seasonID, accountID string) (stats *RankedStatsPlayer, err error)
- func (c Client) Samples(platform Platform, start time.Time) (samples *Samples, err error)
- func (c Client) SeasonStatsPlayer(platform Platform, seasonID, accountID string) (stats *SeasonStatsPlayer, err error)
- func (c Client) SeasonStatsPlayers(platform Platform, seasonID string, gameMode GameMode, accountID ...string) (stats *SeasonStatsPlayers, err error)
- func (c Client) Seasons(platform Platform) (seasons *Seasons, err error)
- func (c Client) Status() bool
- func (c Client) SurvivalMastery(platform Platform, accountID string) (survivalMastery *SurvivalMastery, err error)
- func (c Client) Tournament(tournamentID string) (tournament *Tournament, err error)
- func (c Client) Tournaments() (tournaments *Tournaments, err error)deprecated
- func (c Client) WeaponMastery(platform Platform, accountID string) (weaponMastery *WeaponMastery, err error)
- type ErrBadRequest
- type ErrNotFound
- type ErrTooManyRequest
- type ErrUnauthorized
- type ErrUnsupportedMediaType
- type Error
- type GameMode
- type ItemPackage
- type Leaderboard
- type LifetimeStatsPlayer
- type LifetimeStatsPlayers
- type LogArmorDestroy
- type LogBlackZoneEnded
- type LogCarePackageLand
- type LogCarePackageSpawn
- type LogCharacterCarry
- type LogEmPickupLiftOff
- type LogGameStatePeriodic
- type LogHeal
- type LogItemAttach
- type LogItemDetach
- type LogItemDrop
- type LogItemEquip
- type LogItemPickup
- type LogItemPickupFromCarepackage
- type LogItemPickupFromCustomPackage
- type LogItemPickupFromLootBox
- type LogItemPickupFromVehicleRunk
- type LogItemPutToVehicleTrunk
- type LogItemUnequip
- type LogItemUse
- type LogMatchDefinition
- type LogMatchEnd
- type LogMatchStart
- type LogObjectDestroy
- type LogObjectInteraction
- type LogParachuteLanding
- type LogPhaseChange
- type LogPlayerAttack
- type LogPlayerCreate
- type LogPlayerDestroyBreachableWall
- type LogPlayerDestroyProp
- type LogPlayerKill
- type LogPlayerKillV2
- type LogPlayerLogin
- type LogPlayerLogout
- type LogPlayerMakeGroggy
- type LogPlayerPosition
- type LogPlayerRedeploy
- type LogPlayerRedeployBRStart
- type LogPlayerRevive
- type LogPlayerTakeDamage
- type LogPlayerUseFlareGun
- type LogPlayerUseThrowable
- type LogRedZoneEnded
- type LogSwimEnd
- type LogSwimStart
- type LogVaultStart
- type LogVehicleDamage
- type LogVehicleDestroy
- type LogVehicleLeave
- type LogVehicleRide
- type LogWeaponFireCount
- type LogWheelDestroy
- type Matches
- type Platform
- type Player
- type Players
- type RankedStatsPlayer
- type Samples
- type SeasonStatsPlayer
- type SeasonStatsPlayers
- type Seasons
- type SurvivalMastery
- type Telemetry
- type Tier
- type Tournament
- type Tournaments
- type WeaponMastery
Constants ¶
const ( // SoloMode - Solo SoloMode = "solo" // SoloFPPMode - Solo FPP SoloFPPMode = "solo-fpp" // DuoMode - Duo DuoMode = "duo" // DuoFPPMode - Duo FPP DuoFPPMode = "duo-fpp" // SquadMode - Squad SquadMode = "squad" // SquadFPPMode - Squad FPP SquadFPPMode = "squad-fpp" )
const ( // EmptyPlatform the platform is not specified EmptyPlatform = "" // SteamPlatform - Steam SteamPlatform = "steam" // PsnPlatform - PS4 PsnPlatform = "psn" // XboxPlatform - Xbox XboxPlatform = "xbox" // KakaoPlatform - Kakao KakaoPlatform = "kakao" // ConsolePlatform - Console ConsolePlatform = "console" // TournamentPlatform - Tournament TournamentPlatform = "tournament" // StadiaPlatform - Stadia StadiaPlatform = "stadia" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Clan ¶ added in v1.5.0
type Clan struct { Data struct { // Identifier for this object type ("clan") Type string `json:"type"` // Clan ID ID string `json:"id"` Attributes struct { ClanName string `json:"clanName"` ClanTag string `json:"clanTag"` ClanLevel int `json:"clanLevel"` ClanMemberCount int `json:"clanMemberCount"` } `json:"attributes"` } `json:"data"` Links links `json:"links"` }
Clan structure.
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client structure.
func NewClient ¶
NewClient create new PUBG Client structure. This structure will be used to acquire make API calls.
func (Client) Leaderboards ¶
func (c Client) Leaderboards(platform Platform, seasonID string, gameMode GameMode) (leaderboard *Leaderboard, err error)
Leaderboards returns the leaderboard for a game mode.
func (Client) LifetimeStatsPlayer ¶
func (c Client) LifetimeStatsPlayer(platform Platform, accountID string) (stats *LifetimeStatsPlayer, err error)
LifetimeStatsPlayer returns lifetime stats for a single player.
func (Client) LifetimeStatsPlayers ¶
func (c Client) LifetimeStatsPlayers(platform Platform, gameMode GameMode, accountID ...string) (stats *LifetimeStatsPlayers, err error)
LifetimeStatsPlayers returns lifetime stats for up to 10 players.
func (Client) PlayersByIDs ¶
PlayersByIDs returns a collection of up to 10 players by IDs.
func (Client) PlayersByNames ¶
PlayersByNames returns a collection of up to 10 players by names.
func (Client) RankedStatsPlayer ¶
func (c Client) RankedStatsPlayer(platform Platform, seasonID, accountID string) (stats *RankedStatsPlayer, err error)
RankedStats returns ranked stats for a single player.
func (Client) Samples ¶
Samples returns a list of sample matches.
The number of matches per shard may vary. Requests for samples need to be at least 24hrs in the past UTC time using the `start` query parameter. The default if not specified is the latest sample.
The starting search date in UTC.
Usage: 2018-01-01T00:00:00Z // Note this time will not work
Default: time.Now() - 24hrs
func (Client) SeasonStatsPlayer ¶
func (c Client) SeasonStatsPlayer(platform Platform, seasonID, accountID string) (stats *SeasonStatsPlayer, err error)
SeasonStatsPlayer returns a season information for a single player.
func (Client) SeasonStatsPlayers ¶
func (c Client) SeasonStatsPlayers(platform Platform, seasonID string, gameMode GameMode, accountID ...string) (stats *SeasonStatsPlayers, err error)
SeasonStatsPlayers returns a season information for up to 10 players.
func (Client) SurvivalMastery ¶ added in v1.4.0
func (c Client) SurvivalMastery(platform Platform, accountID string) (survivalMastery *SurvivalMastery, err error)
SurvivalMastery returns a survival mastery information for a single player.
func (Client) Tournament ¶
func (c Client) Tournament(tournamentID string) (tournament *Tournament, err error)
Tournament returns information for a single tournament.
func (Client) Tournaments
deprecated
func (c Client) Tournaments() (tournaments *Tournaments, err error)
Deprecated: Tournaments returns the list of available tournaments.
func (Client) WeaponMastery ¶
func (c Client) WeaponMastery(platform Platform, accountID string) (weaponMastery *WeaponMastery, err error)
WeaponMastery returns a weapon mastery information for a single player.
type ErrBadRequest ¶
type ErrBadRequest struct {
// contains filtered or unexported fields
}
ErrBadRequest structure.
func (ErrBadRequest) GetDetail ¶
func (e ErrBadRequest) GetDetail() string
GetDetail returns a details.
type ErrNotFound ¶
type ErrNotFound struct {
// contains filtered or unexported fields
}
ErrNotFound structure.
type ErrTooManyRequest ¶
type ErrTooManyRequest struct {
// contains filtered or unexported fields
}
ErrTooManyRequest structure.
func (ErrTooManyRequest) Error ¶
func (e ErrTooManyRequest) Error() string
Error returns a error text.
func (ErrTooManyRequest) GetDetail ¶
func (e ErrTooManyRequest) GetDetail() string
GetDetail returns a details.
type ErrUnauthorized ¶
type ErrUnauthorized struct {
// contains filtered or unexported fields
}
ErrUnauthorized structure.
func (ErrUnauthorized) GetDetail ¶
func (e ErrUnauthorized) GetDetail() string
GetDetail returns a details.
type ErrUnsupportedMediaType ¶
type ErrUnsupportedMediaType struct {
// contains filtered or unexported fields
}
ErrUnsupportedMediaType structure.
func (ErrUnsupportedMediaType) Error ¶
func (e ErrUnsupportedMediaType) Error() string
Error returns a error text.
func (ErrUnsupportedMediaType) GetDetail ¶
func (e ErrUnsupportedMediaType) GetDetail() string
GetDetail returns a details.
type GameMode ¶
type GameMode string
GameMode as string
func TransformToGameMode ¶
TransformToGameMode transforms a string into a GameMode structure.
type ItemPackage ¶
type ItemPackage struct { ItemPackageID string `json:"itemPackageId"` Location telemetryObjectLocation `json:"location"` Items []telemetryObjectItem `json:"items"` }
ItemPackage structure.
type Leaderboard ¶
type Leaderboard struct { Data struct { // Identifier for this object type ("leaderboard") Type string `json:"type"` // A randomly generated ID assigned to this resource object for linking elsewhere in the leaderboard response ID string `json:"id"` Attributes struct { // Platform shard ShardId string `json:"shardId"` // The game mode GameMode string `json:"gameMode"` // Season ID postfix SeasonId string `json:"seasonId"` } `json:"attributes"` Relationships struct { // Array: // type - Identifier for this object type ("player") // id - The accountId of the player Players dataArrayIDAndType `json:"players"` } `json:"relationships"` Included []struct { // Identifier for this object type ("player") Type string `json:"type"` // The accountId of the player ID string `json:"id"` Attributes struct { // The player's IGN Name string `json:"name"` // The player's current rank Rank int `json:"rank"` // Player stats in the context of a season Stats struct { // Number of rank points the player was awarded. RankPoints float64 `json:"rankPoints"` // Number of matches won Wins int `json:"wins"` // Number of games played Games int `json:"games"` // KDA KDA float64 `json:"kda"` // Average amount of damage dealt per match AverageDamage int `json:"averageDamage"` // Number of enemy players killed Kills int `json:"kills"` // Average rank AverageRank float64 `json:"averageRank"` // Player's current ranked tier Tier string `json:"tier"` // Player's current ranked subtier SubTier string `json:"subTier"` } `json:"stats"` } `json:"attributes"` } `json:"included"` } `json:"data"` Links links `json:"links"` }
Leaderboard structure.
type LifetimeStatsPlayer ¶
type LifetimeStatsPlayer struct { Data statistics `json:"data"` Links links `json:"links"` }
LifetimeStatsPlayer structure.
type LifetimeStatsPlayers ¶
type LifetimeStatsPlayers struct { Data []statistics `json:"data"` Links links `json:"links"` }
LifetimeStatsPlayers structure.
type LogArmorDestroy ¶
type LogArmorDestroy struct { AttackID int `json:"attackId"` Attacker telemetryObjectCharacter `json:"attacker"` Victim telemetryObjectCharacter `json:"victim"` DamageTypeCategory string `json:"damageTypeCategory"` DamageReason string `json:"damageReason"` DamageCauserName string `json:"damageCauserName"` Item telemetryObjectItem `json:"item"` Distance float64 `json:"distance"` // contains filtered or unexported fields }
LogArmorDestroy structure.
func NewLogArmorDestroy ¶
func NewLogArmorDestroy(raw json.RawMessage) (l *LogArmorDestroy, err error)
NewLogArmorDestroy create new LogArmorDestroy structure.
type LogBlackZoneEnded ¶
type LogBlackZoneEnded struct { Survivors []telemetryObjectCharacter `json:"survivors"` // contains filtered or unexported fields }
LogBlackZoneEnded structure.
func NewLogBlackZoneEnded ¶
func NewLogBlackZoneEnded(raw json.RawMessage) (l *LogBlackZoneEnded, err error)
NewLogBlackZoneEnded create new LogBlackZoneEnded structure.
type LogCarePackageLand ¶
type LogCarePackageLand struct { ItemPackage ItemPackage `json:"itemPackage"` // contains filtered or unexported fields }
LogCarePackageLand structure.
func NewLogCarePackageLand ¶
func NewLogCarePackageLand(raw json.RawMessage) (l *LogCarePackageLand, err error)
NewLogCarePackageLand create new LogCarePackageLand structure.
type LogCarePackageSpawn ¶
type LogCarePackageSpawn struct { ItemPackage ItemPackage `json:"itemPackage"` // contains filtered or unexported fields }
LogCarePackageSpawn structure.
func NewLogCarePackageSpawn ¶
func NewLogCarePackageSpawn(raw json.RawMessage) (l *LogCarePackageSpawn, err error)
NewLogCarePackageSpawn create new LogCarePackageSpawn structure.
type LogCharacterCarry ¶ added in v1.3.0
type LogCharacterCarry struct { Character telemetryObjectCharacter `json:"character"` CarryState string `json:"carryState"` // contains filtered or unexported fields }
LogCharacterCarry structure.
func NewLogCharacterCarry ¶ added in v1.3.0
func NewLogCharacterCarry(raw json.RawMessage) (l *LogCharacterCarry, err error)
NewLogCharacterCarry create new LogCharacterCarry structure.
type LogEmPickupLiftOff ¶ added in v1.0.2
type LogEmPickupLiftOff struct { Instigator telemetryObjectCharacter `json:"instigator"` Riders []telemetryObjectCharacter `json:"riders"` // contains filtered or unexported fields }
LogEmPickupLiftOff structure.
func NewLogEmPickupLiftOff ¶ added in v1.0.2
func NewLogEmPickupLiftOff(raw json.RawMessage) (l *LogEmPickupLiftOff, err error)
NewLogEmPickupLiftOff create new LogEmPickupLiftOff structure.
type LogGameStatePeriodic ¶
type LogGameStatePeriodic struct { GameState telemetryObjectGameState `json:"gameState"` // contains filtered or unexported fields }
LogGameStatePeriodic structure.
func NewLogGameStatePeriodic ¶
func NewLogGameStatePeriodic(raw json.RawMessage) (l *LogGameStatePeriodic, err error)
NewLogGameStatePeriodic create new LogGameStatePeriodic structure.
type LogHeal ¶
type LogHeal struct { Character telemetryObjectCharacter `json:"character"` Item telemetryObjectItem `json:"item"` HealAmount float64 `json:"healAmount"` // contains filtered or unexported fields }
LogHeal structure.
func NewLogHeal ¶
func NewLogHeal(raw json.RawMessage) (l *LogHeal, err error)
NewLogHeal create new LogHeal structure.
type LogItemAttach ¶
type LogItemAttach struct { Character telemetryObjectCharacter `json:"character"` ParentItem telemetryObjectItem `json:"parentItem"` ChildItem telemetryObjectItem `json:"childItem"` // contains filtered or unexported fields }
LogItemAttach structure.
func NewLogItemAttach ¶
func NewLogItemAttach(raw json.RawMessage) (l *LogItemAttach, err error)
NewLogItemAttach create new LogItemAttach structure.
type LogItemDetach ¶
type LogItemDetach struct { Character telemetryObjectCharacter `json:"character"` ParentItem telemetryObjectItem `json:"parentItem"` ChildItem telemetryObjectItem `json:"childItem"` // contains filtered or unexported fields }
LogItemDetach structure.
func NewLogItemDetach ¶
func NewLogItemDetach(raw json.RawMessage) (l *LogItemDetach, err error)
NewLogItemDetach create new LogItemDetach structure.
type LogItemDrop ¶
type LogItemDrop struct { Character telemetryObjectCharacter `json:"character"` Item telemetryObjectItem `json:"item"` // contains filtered or unexported fields }
LogItemDrop structure.
func NewLogItemDrop ¶
func NewLogItemDrop(raw json.RawMessage) (l *LogItemDrop, err error)
NewLogItemDrop create new LogItemDrop structure.
type LogItemEquip ¶
type LogItemEquip struct { Character telemetryObjectCharacter `json:"character"` Item telemetryObjectItem `json:"item"` // contains filtered or unexported fields }
LogItemEquip structure.
func NewLogItemEquip ¶
func NewLogItemEquip(raw json.RawMessage) (l *LogItemEquip, err error)
NewLogItemEquip create new LogItemEquip structure.
type LogItemPickup ¶
type LogItemPickup struct { Character telemetryObjectCharacter `json:"character"` Item telemetryObjectItem `json:"item"` // contains filtered or unexported fields }
LogItemPickup structure.
func NewLogItemPickup ¶
func NewLogItemPickup(raw json.RawMessage) (l *LogItemPickup, err error)
NewLogItemPickup create new LogItemPickup structure.
type LogItemPickupFromCarepackage ¶
type LogItemPickupFromCarepackage struct { Character telemetryObjectCharacter `json:"character"` Item telemetryObjectItem `json:"item"` CarePackageUniqueId float64 `json:"carePackageUniqueId"` // contains filtered or unexported fields }
LogItemPickupFromCarepackage structure.
func NewLogItemPickupFromCarepackage ¶
func NewLogItemPickupFromCarepackage(raw json.RawMessage) (l *LogItemPickupFromCarepackage, err error)
NewLogItemPickupFromCarepackage create new LogItemPickupFromCarepackage structure.
type LogItemPickupFromCustomPackage ¶
type LogItemPickupFromCustomPackage struct { Character telemetryObjectCharacter `json:"character"` Item telemetryObjectItem `json:"item"` // contains filtered or unexported fields }
LogItemPickupFromCustomPackage structure.
func NewLogItemPickupFromCustomPackage ¶
func NewLogItemPickupFromCustomPackage(raw json.RawMessage) (l *LogItemPickupFromCustomPackage, err error)
NewLogItemPickupFromCustomPackage create new LogItemPickupFromCustomPackage structure.
type LogItemPickupFromLootBox ¶
type LogItemPickupFromLootBox struct { Character telemetryObjectCharacter `json:"character"` Item telemetryObjectItem `json:"item"` OwnerTeamId int `json:"ownerTeamId"` CreatorAccountId string `json:"creatorAccountId"` // contains filtered or unexported fields }
LogItemPickupFromLootBox structure.
func NewLogItemPickupFromLootBox ¶
func NewLogItemPickupFromLootBox(raw json.RawMessage) (l *LogItemPickupFromLootBox, err error)
NewLogItemPickupFromLootBox create new LogItemPickupFromLootBox structure.
type LogItemPickupFromVehicleRunk ¶ added in v1.2.0
type LogItemPickupFromVehicleRunk struct { Character telemetryObjectCharacter `json:"character"` Vehicle telemetryObjectVehicle `json:"vehicle"` Item telemetryObjectItem `json:"item"` // contains filtered or unexported fields }
LogItemPickupFromVehicleRunk structure.
func NewLogItemPickupFromVehicleRunk ¶ added in v1.2.0
func NewLogItemPickupFromVehicleRunk(raw json.RawMessage) (l *LogItemPickupFromVehicleRunk, err error)
NewLogItemPickupFromVehicleRunk create new LogItemPickupFromVehicleRunk structure.
type LogItemPutToVehicleTrunk ¶ added in v1.2.0
type LogItemPutToVehicleTrunk struct { Character telemetryObjectCharacter `json:"character"` Vehicle telemetryObjectVehicle `json:"vehicle"` Item telemetryObjectItem `json:"item"` // contains filtered or unexported fields }
LogItemPutToVehicleTrunk structure.
func NewLogItemPutToVehicleTrunk ¶ added in v1.2.0
func NewLogItemPutToVehicleTrunk(raw json.RawMessage) (l *LogItemPutToVehicleTrunk, err error)
NewLogItemPutToVehicleTrunk create new LogItemPutToVehicleTrunk structure.
type LogItemUnequip ¶
type LogItemUnequip struct { Character telemetryObjectCharacter `json:"character"` Item telemetryObjectItem `json:"item"` // contains filtered or unexported fields }
LogItemUnequip structure.
func NewLogItemUnequip ¶
func NewLogItemUnequip(raw json.RawMessage) (l *LogItemUnequip, err error)
NewLogItemUnequip create new LogItemUnequip structure.
type LogItemUse ¶
type LogItemUse struct { Character telemetryObjectCharacter `json:"character"` Item telemetryObjectItem `json:"item"` // contains filtered or unexported fields }
LogItemUse structure.
func NewLogItemUse ¶
func NewLogItemUse(raw json.RawMessage) (l *LogItemUse, err error)
NewLogItemUse create new LogItemUse structure.
type LogMatchDefinition ¶
type LogMatchDefinition struct { MatchId string `json:"MatchId"` SeasonState string `json:"SeasonState"` // contains filtered or unexported fields }
LogMatchDefinition structure.
func NewLogMatchDefinition ¶
func NewLogMatchDefinition(raw json.RawMessage) (l *LogMatchDefinition, err error)
NewLogMatchDefinition create new LogMatchDefinition structure.
type LogMatchEnd ¶
type LogMatchEnd struct { Characters []telemetryObjectCharacterWrapper `json:"characters"` // Shows winning players only GameResultOnFinished telemetryObjectGameResultOnFinished `json:"gameResultOnFinished"` // contains filtered or unexported fields }
LogMatchEnd structure.
func NewLogMatchEnd ¶
func NewLogMatchEnd(raw json.RawMessage) (l *LogMatchEnd, err error)
NewLogMatchEnd create new LogMatchEnd structure.
type LogMatchStart ¶
type LogMatchStart struct { MapName string `json:"mapName"` WeatherId string `json:"weatherId"` Characters []telemetryObjectCharacterWrapper `json:"characters"` CameraViewBehaviour string `json:"cameraViewBehaviour"` TeamSize int `json:"teamSize"` IsCustomGame bool `json:"isCustomGame"` IsEventMode bool `json:"isEventMode"` BlueZoneCustomOptions []telemetryObjectBlueZoneCustomOptions `json:"-"` BlueZoneCustomOptionsRaw string `json:"blueZoneCustomOptions"` // contains filtered or unexported fields }
LogMatchStart structure.
func NewLogMatchStart ¶
func NewLogMatchStart(raw json.RawMessage) (l *LogMatchStart, err error)
NewLogMatchStart create new LogMatchStart structure.
type LogObjectDestroy ¶
type LogObjectDestroy struct { Character telemetryObjectCharacter `json:"character"` ObjectType string `json:"objectType"` ObjectLocation telemetryObjectLocation `json:"objectLocation"` // contains filtered or unexported fields }
LogObjectDestroy structure.
func NewLogObjectDestroy ¶
func NewLogObjectDestroy(raw json.RawMessage) (l *LogObjectDestroy, err error)
NewLogObjectDestroy create new LogObjectDestroy structure.
type LogObjectInteraction ¶
type LogObjectInteraction struct { Character telemetryObjectCharacter `json:"character"` ObjectType string `json:"objectType"` ObjectTypeStatus string `json:"objectTypeStatus"` ObjectTypeAdditionalInfo []map[string]interface{} `json:"objectTypeAdditionalInfo"` Common telemetryObjectCommon `json:"common"` // contains filtered or unexported fields }
LogObjectInteraction structure.
func NewLogObjectInteraction ¶
func NewLogObjectInteraction(raw json.RawMessage) (l *LogObjectInteraction, err error)
NewLogObjectInteraction create new LogObjectInteraction structure.
type LogParachuteLanding ¶
type LogParachuteLanding struct { Character telemetryObjectCharacter `json:"character"` Distance float64 `json:"distance"` // contains filtered or unexported fields }
LogParachuteLanding structure.
func NewLogParachuteLanding ¶
func NewLogParachuteLanding(raw json.RawMessage) (l *LogParachuteLanding, err error)
NewLogParachuteLanding create new LogParachuteLanding structure.
type LogPhaseChange ¶
type LogPhaseChange struct { Phase int `json:"phase"` ElapsedTime float64 `json:"elapsedTime"` // contains filtered or unexported fields }
LogPhaseChange structure.
func NewLogPhaseChange ¶
func NewLogPhaseChange(raw json.RawMessage) (l *LogPhaseChange, err error)
NewLogPhaseChange create new LogPhaseChange structure.
type LogPlayerAttack ¶
type LogPlayerAttack struct { AttackId int `json:"attackId"` FireWeaponStackCount int `json:"fireWeaponStackCount"` Attacker telemetryObjectCharacter `json:"attacker"` AttackType string `json:"attackType"` Weapon telemetryObjectItem `json:"weapon"` Vehicle telemetryObjectVehicle `json:"vehicle"` // contains filtered or unexported fields }
LogPlayerAttack structure.
func NewLogPlayerAttack ¶
func NewLogPlayerAttack(raw json.RawMessage) (l *LogPlayerAttack, err error)
NewLogPlayerAttack create new LogPlayerAttack structure.
type LogPlayerCreate ¶
type LogPlayerCreate struct { Character telemetryObjectCharacter `json:"character"` // contains filtered or unexported fields }
LogPlayerCreate structure.
func NewLogPlayerCreate ¶
func NewLogPlayerCreate(raw json.RawMessage) (l *LogPlayerCreate, err error)
NewLogPlayerCreate create new LogPlayerCreate structure.
type LogPlayerDestroyBreachableWall ¶
type LogPlayerDestroyBreachableWall struct { Attacker telemetryObjectCharacter `json:"attacker"` Weapon telemetryObjectItem `json:"weapon"` // contains filtered or unexported fields }
LogPlayerDestroyBreachableWall structure.
func NewLogPlayerDestroyBreachableWall ¶
func NewLogPlayerDestroyBreachableWall(raw json.RawMessage) (l *LogPlayerDestroyBreachableWall, err error)
NewLogPlayerDestroyBreachableWall create new LogPlayerDestroyBreachableWall structure.
type LogPlayerDestroyProp ¶ added in v1.0.2
type LogPlayerDestroyProp struct { Attacker telemetryObjectCharacter `json:"attacker"` ObjectType string `json:"objectType"` ObjectLocation telemetryObjectLocation `json:"objectLocation"` // contains filtered or unexported fields }
LogPlayerDestroyProp structure.
func NewLogPlayerDestroyProp ¶ added in v1.0.2
func NewLogPlayerDestroyProp(raw json.RawMessage) (l *LogPlayerDestroyProp, err error)
NewLogPlayerDestroyProp create new LogPlayerDestroyProp structure.
type LogPlayerKill ¶
type LogPlayerKill struct { AttackId int `json:"attackId"` Killer telemetryObjectCharacter `json:"killer"` Victim telemetryObjectCharacter `json:"victim"` Assistant telemetryObjectCharacter `json:"assistant"` DBNOId int `json:"dBNOId"` DamageReason string `json:"damageReason"` DamageTypeCategory string `json:"damageTypeCategory"` DamageCauserName string `json:"damageCauserName"` DamageCauserAdditionalInfo []string `json:"damageCauserAdditionalInfo"` VictimWeapon string `json:"VictimWeapon"` VictimWeaponAdditionalInfo []string `json:"VictimWeaponAdditionalInfo"` Distance float64 `json:"distance"` VictimGameResult telemetryObjectGameResult `json:"victimGameResult"` IsThroughPenetrableWall bool `json:"isThroughPenetrableWall"` // contains filtered or unexported fields }
LogPlayerKill structure.
func NewLogPlayerKill ¶
func NewLogPlayerKill(raw json.RawMessage) (l *LogPlayerKill, err error)
NewLogPlayerKill create new LogPlayerKill structure.
type LogPlayerKillV2 ¶ added in v1.0.1
type LogPlayerKillV2 struct { AttackId int `json:"attackId"` DBNOId int `json:"dBNOId"` VictimGameResult telemetryObjectGameResult `json:"victimGameResult"` Victim telemetryObjectCharacter `json:"victim"` VictimWeapon string `json:"VictimWeapon"` VictimWeaponAdditionalInfo []string `json:"VictimWeaponAdditionalInfo"` DBNOMaker telemetryObjectCharacter `json:"dBNOMaker"` DBNODamageInfo telemetryObjectDamageInfo `json:"dBNODamageInfo"` Finisher telemetryObjectCharacter `json:"finisher"` FinishDamageInfo telemetryObjectDamageInfo `json:"finishDamageInfo"` Killer telemetryObjectCharacter `json:"killer"` KillerDamageInfo telemetryObjectDamageInfo `json:"killerDamageInfo"` AssistsAccountId []string `json:"assists_AccountId"` TeamKillersAccountId []string `json:"teamKillers_AccountId"` IsSuicide bool `json:"isSuicide"` // contains filtered or unexported fields }
LogPlayerKillV2 structure.
func NewLogPlayerKillV2 ¶ added in v1.0.1
func NewLogPlayerKillV2(raw json.RawMessage) (l *LogPlayerKillV2, err error)
NewLogPlayerKillV2 create new LogPlayerKillV2 structure.
type LogPlayerLogin ¶
type LogPlayerLogin struct { AccountId string `json:"accountId"` // contains filtered or unexported fields }
LogPlayerLogin structure.
func NewLogPlayerLogin ¶
func NewLogPlayerLogin(raw json.RawMessage) (l *LogPlayerLogin, err error)
NewLogPlayerLogin create new LogPlayerLogin structure.
type LogPlayerLogout ¶
type LogPlayerLogout struct { AccountId string `json:"accountId"` // contains filtered or unexported fields }
LogPlayerLogout structure.
func NewLogPlayerLogout ¶
func NewLogPlayerLogout(raw json.RawMessage) (l *LogPlayerLogout, err error)
NewLogPlayerLogout create new LogPlayerLogout structure.
type LogPlayerMakeGroggy ¶
type LogPlayerMakeGroggy struct { AttackId int `json:"attackId"` Attacker telemetryObjectCharacter `json:"attacker"` Victim telemetryObjectCharacter `json:"victim"` DamageReason string `json:"damageReason"` DamageTypeCategory string `json:"damageTypeCategory"` DamageCauserName string `json:"damageCauserName"` DamageCauserAdditionalInfo []string `json:"damageCauserAdditionalInfo"` VictimWeapon string `json:"VictimWeapon"` VictimWeaponAdditionalInfo []string `json:"VictimWeaponAdditionalInfo"` Distance float64 `json:"distance"` IsAttackerInVehicle bool `json:"isAttackerInVehicle"` DBNOId int `json:"dBNOId"` IsThroughPenetrableWall bool `json:"isThroughPenetrableWall"` // contains filtered or unexported fields }
LogPlayerMakeGroggy structure.
func NewLogPlayerMakeGroggy ¶
func NewLogPlayerMakeGroggy(raw json.RawMessage) (l *LogPlayerMakeGroggy, err error)
NewLogPlayerMakeGroggy create new LogPlayerMakeGroggy structure.
type LogPlayerPosition ¶
type LogPlayerPosition struct { Character telemetryObjectCharacter `json:"character"` Vehicle telemetryObjectVehicle `json:"vehicle"` ElapsedTime float64 `json:"elapsedTime"` NumAlivePlayers int `json:"numAlivePlayers"` // contains filtered or unexported fields }
LogPlayerPosition structure.
func NewLogPlayerPosition ¶
func NewLogPlayerPosition(raw json.RawMessage) (l *LogPlayerPosition, err error)
NewLogPlayerPosition create new LogPlayerPosition structure.
type LogPlayerRedeploy ¶ added in v1.1.0
type LogPlayerRedeploy struct { Character telemetryObjectCharacter `json:"character"` // contains filtered or unexported fields }
LogPlayerRedeploy structure.
func NewLogPlayerRedeploy ¶ added in v1.1.0
func NewLogPlayerRedeploy(raw json.RawMessage) (l *LogPlayerRedeploy, err error)
NewLogPlayerRedeploy create new LogPlayerRedeploy structure.
type LogPlayerRedeployBRStart ¶ added in v1.1.0
type LogPlayerRedeployBRStart struct { Characters []telemetryObjectCharacter `json:"characters"` // contains filtered or unexported fields }
LogPlayerRedeployBRStart structure.
func NewLogPlayerRedeployBRStart ¶ added in v1.1.0
func NewLogPlayerRedeployBRStart(raw json.RawMessage) (l *LogPlayerRedeployBRStart, err error)
NewLogPlayerRedeployBRStart create new LogPlayerRedeployBRStart structure.
type LogPlayerRevive ¶
type LogPlayerRevive struct { Reviver telemetryObjectCharacter `json:"reviver"` Victim telemetryObjectCharacter `json:"victim"` DBNOId int `json:"dBNOId"` // contains filtered or unexported fields }
LogPlayerRevive structure.
func NewLogPlayerRevive ¶
func NewLogPlayerRevive(raw json.RawMessage) (l *LogPlayerRevive, err error)
NewLogPlayerRevive create new LogPlayerRevive structure.
type LogPlayerTakeDamage ¶
type LogPlayerTakeDamage struct { AttackId int `json:"attackId"` Attacker telemetryObjectCharacter `json:"attacker"` Victim telemetryObjectCharacter `json:"victim"` DamageTypeCategory string `json:"damageTypeCategory"` DamageReason string `json:"damageReason"` // 1.0 damage = 1.0 health. Net damage after armor; damage to health Damage float64 `json:"damage"` DamageCauserName string `json:"damageCauserName"` IsThroughPenetrableWall bool `json:"isThroughPenetrableWall"` // contains filtered or unexported fields }
LogPlayerTakeDamage structure.
func NewLogPlayerTakeDamage ¶
func NewLogPlayerTakeDamage(raw json.RawMessage) (l *LogPlayerTakeDamage, err error)
NewLogPlayerTakeDamage create new LogPlayerTakeDamage structure.
type LogPlayerUseFlareGun ¶
type LogPlayerUseFlareGun struct { AttackId int `json:"attackId"` FireWeaponStackCount int `json:"fireWeaponStackCount"` Attacker telemetryObjectCharacter `json:"attacker"` AttackType string `json:"attackType"` Weapon telemetryObjectItem `json:"weapon"` // contains filtered or unexported fields }
LogPlayerUseFlareGun structure.
func NewLogPlayerUseFlareGun ¶
func NewLogPlayerUseFlareGun(raw json.RawMessage) (l *LogPlayerUseFlareGun, err error)
NewLogPlayerUseFlareGun create new LogPlayerUseFlareGun structure.
type LogPlayerUseThrowable ¶
type LogPlayerUseThrowable struct { AttackId int `json:"attackId"` FireWeaponStackCount int `json:"fireWeaponStackCount"` Attacker telemetryObjectCharacter `json:"attacker"` AttackType string `json:"attackType"` Weapon telemetryObjectItem `json:"weapon"` // contains filtered or unexported fields }
LogPlayerUseThrowable structure.
func NewLogPlayerUseThrowable ¶
func NewLogPlayerUseThrowable(raw json.RawMessage) (l *LogPlayerUseThrowable, err error)
NewLogPlayerUseThrowable create new LogPlayerUseThrowable structure.
type LogRedZoneEnded ¶
type LogRedZoneEnded struct { Drivers []telemetryObjectCharacter `json:"drivers"` // contains filtered or unexported fields }
LogRedZoneEnded structure.
func NewLogRedZoneEnded ¶
func NewLogRedZoneEnded(raw json.RawMessage) (l *LogRedZoneEnded, err error)
NewLogRedZoneEnded create new LogRedZoneEnded structure.
type LogSwimEnd ¶
type LogSwimEnd struct { Character telemetryObjectCharacter `json:"character"` SwimDistance float64 `json:"swimDistance"` MaxSwimDepthOfWater float64 `json:"maxSwimDepthOfWater"` // contains filtered or unexported fields }
LogSwimEnd structure.
func NewLogSwimEnd ¶
func NewLogSwimEnd(raw json.RawMessage) (l *LogSwimEnd, err error)
NewLogSwimEnd create new LogSwimEnd structure.
type LogSwimStart ¶
type LogSwimStart struct { Character telemetryObjectCharacter `json:"character"` // contains filtered or unexported fields }
LogSwimStart structure.
func NewLogSwimStart ¶
func NewLogSwimStart(raw json.RawMessage) (l *LogSwimStart, err error)
NewLogSwimStart create new LogSwimStart structure.
type LogVaultStart ¶
type LogVaultStart struct { Character telemetryObjectCharacter `json:"character"` IsLedgeGrab bool `json:"isLedgeGrab"` // contains filtered or unexported fields }
LogVaultStart structure.
func NewLogVaultStart ¶
func NewLogVaultStart(raw json.RawMessage) (l *LogVaultStart, err error)
NewLogVaultStart create new LogVaultStart structure.
type LogVehicleDamage ¶
type LogVehicleDamage struct { AttackId int `json:"attackId"` Attacker telemetryObjectCharacter `json:"attacker"` Vehicle telemetryObjectVehicle `json:"vehicle"` DamageTypeCategory string `json:"damageTypeCategory"` DamageCauserName string `json:"damageCauserName"` Damage float64 `json:"damage"` Distance float64 `json:"distance"` // contains filtered or unexported fields }
LogVehicleDamage structure.
func NewLogVehicleDamage ¶
func NewLogVehicleDamage(raw json.RawMessage) (l *LogVehicleDamage, err error)
NewLogVehicleDamage create new LogVehicleDamage structure.
type LogVehicleDestroy ¶
type LogVehicleDestroy struct { AttackId int `json:"attackId"` Attacker telemetryObjectCharacter `json:"attacker"` Vehicle telemetryObjectVehicle `json:"vehicle"` DamageTypeCategory string `json:"damageTypeCategory"` DamageCauserName string `json:"damageCauserName"` Distance float64 `json:"distance"` // contains filtered or unexported fields }
LogVehicleDestroy structure.
func NewLogVehicleDestroy ¶
func NewLogVehicleDestroy(raw json.RawMessage) (l *LogVehicleDestroy, err error)
NewLogVehicleDestroy create new LogVehicleDestroy structure.
type LogVehicleLeave ¶
type LogVehicleLeave struct { Character telemetryObjectCharacter `json:"character"` Vehicle telemetryObjectVehicle `json:"vehicle"` RideDistance float64 `json:"rideDistance"` SeatIndex int `json:"seatIndex"` MaxSpeed float64 `json:"maxSpeed"` FellowPassengers []telemetryObjectCharacter `json:"fellowPassengers"` // contains filtered or unexported fields }
LogVehicleLeave structure.
func NewLogVehicleLeave ¶
func NewLogVehicleLeave(raw json.RawMessage) (l *LogVehicleLeave, err error)
NewLogVehicleLeave create new LogVehicleLeave structure.
type LogVehicleRide ¶
type LogVehicleRide struct { Character telemetryObjectCharacter `json:"character"` Vehicle telemetryObjectVehicle `json:"vehicle"` SeatIndex int `json:"seatIndex"` FellowPassengers []telemetryObjectCharacter `json:"fellowPassengers"` // contains filtered or unexported fields }
LogVehicleRide structure.
func NewLogVehicleRide ¶
func NewLogVehicleRide(raw json.RawMessage) (l *LogVehicleRide, err error)
NewLogVehicleRide create new LogVehicleRide structure.
type LogWeaponFireCount ¶
type LogWeaponFireCount struct { Character telemetryObjectCharacter `json:"character"` WeaponId string `json:"weaponId"` // Increments of 10 FireCount int `json:"fireCount"` // contains filtered or unexported fields }
LogWeaponFireCount structure.
func NewLogWeaponFireCount ¶
func NewLogWeaponFireCount(raw json.RawMessage) (l *LogWeaponFireCount, err error)
NewLogWeaponFireCount create new LogWeaponFireCount structure.
type LogWheelDestroy ¶
type LogWheelDestroy struct { AttackId int `json:"attackId"` Attacker telemetryObjectCharacter `json:"attacker"` Vehicle telemetryObjectVehicle `json:"vehicle"` DamageTypeCategory string `json:"damageTypeCategory"` DamageCauserName string `json:"damageCauserName"` // contains filtered or unexported fields }
LogWheelDestroy structure.
func NewLogWheelDestroy ¶
func NewLogWheelDestroy(raw json.RawMessage) (l *LogWheelDestroy, err error)
NewLogWheelDestroy create new LogWheelDestroy structure.
type Matches ¶
type Matches struct { Data struct { // Identifier for this object type ("match") Type string `json:"type"` // Match ID ID string `json:"id"` Attributes struct { // Time this match object was stored in the API CreatedAtRaw string `json:"createdAt"` CreatedAt time.Time `json:"-"` // Length of the match measured in seconds Duration int `json:"duration"` // Type of match [airoyale, arcade, custom, event, official, seasonal, training] MatchType string `json:"latestMatchId"` // Game mode played [duo, duo-fpp, solo, solo-fpp, squad, squad-fpp, conquest-duo, conquest-duo-fpp, // conquest-solo, conquest-solo-fpp, conquest-squad, conquest-squad-fpp, esports-duo, esports-duo-fpp, // esports-solo, esports-solo-fpp, esports-squad, esports-squad-fpp, normal-duo, normal-duo-fpp, // normal-solo, normal-solo-fpp, normal-squad, normal-squad-fpp, tdm, war-duo, war-duo-fpp, war-solo, // war-solo-fpp, war-squad, war-squad-fpp, zombie-duo, zombie-duo-fpp, zombie-solo, zombie-solo-fpp, // zombie-squad, zombie-squad-fpp] GameMode string // Map name [Baltic_Main, Desert_Main, DihorOtok_Main, Erangel_Main, Range_Main, Savage_Main, Summerland_Main] MapName string `json:"mapName"` // True if this match is a custom match IsCustomMatch bool `json:"isCustomMatch"` // The state of the season [closed, prepare, progress] SeasonState string `json:"seasonState"` // Platform shard ShardId string `json:"shardId"` // Identifies the studio and game TitleID string `json:"titleId"` } `json:"attributes"` // References to resource objects that can be found in the included array Relationships struct { // Array: // type - Identifier for this object type ("asset") // id - AssetID. Used to find the full asset object in the included array Assets dataArrayIDAndType `json:"assets"` // Array: // type - Identifier for this object type ("roster") // id - RosterID. Used to find the full roster object in the included array Rosters dataArrayIDAndType `json:"rosters"` } `json:"relationships"` } `json:"data"` IncludedRaw []json.RawMessage `json:"included"` Participants []participant `json:"-"` // Rosters track the scores of each opposing group of participants. Rosters can have one or many participants // depending on the game mode. Roster objects are only meaningful within the context of a match and are not exposed // as a standalone resource. Rosters []roster `json:"-"` // Asset objects contain a URL string that links to a telemetry.json file, which will contain an array of event // objects that provide further insight into a match. Assets []asset `json:"-"` Links links `json:"links"` }
Matches structure.
type Platform ¶
type Platform string
Platform as string
func TransformToPlatform ¶
TransformToPlatform transforms a string into a Platform structure.
type Player ¶
type Player struct { Data playerData `json:"data"` Links links `json:"links"` }
Player structure.
type Players ¶
type Players struct { Data []playerData `json:"data"` Links links `json:"links"` }
Players structure.
type RankedStatsPlayer ¶
type RankedStatsPlayer struct { Data rankedStatistics `json:"data"` Links links `json:"links"` }
RankedStatsPlayer structure.
type Samples ¶
type Samples struct { Data struct { // Identifier for this object type ("sample") Type string `json:"type"` // Sample ID ID string `json:"id"` // Sample objects contain the ID of a match. Attributes struct { CreatedAtRaw string `json:"createdAt"` CreatedAt time.Time `json:"-"` TitleID string `json:"titleId"` // Platform ID ShardID string `json:"shardId"` } `json:"attributes"` // Array: // type - Identifier for this object type ("match") // id - MatchID. Used to find the full match object in the included array Relationships struct { Matches dataArrayIDAndType `json:"matches"` } `json:"relationships"` } `json:"data"` }
Samples structure.
type SeasonStatsPlayer ¶
type SeasonStatsPlayer struct { Data statistics `json:"data"` Links links `json:"links"` }
SeasonStatsPlayer structure.
type SeasonStatsPlayers ¶
type SeasonStatsPlayers struct { Data []statistics `json:"data"` Links links `json:"links"` }
SeasonStatsPlayers structure.
type Seasons ¶
type Seasons struct { Data []struct { // Identifier for this object type ("season") Type string `json:"type"` // Season ID. Used to lookup a player's stats for this season on the /players endpoint ID string `json:"id"` Attributes struct { // Indicates if the season is active IsCurrentSeason bool `json:"isCurrentSeason"` // Indicates if the season is not active IsOffseason bool `json:"isOffseason"` } `json:"attributes"` } `json:"data"` Links links `json:"links"` }
Seasons structure.
type SurvivalMastery ¶ added in v1.4.0
type SurvivalMastery struct { Data struct { // Identifier for this object type ("survivalMasterySummary") Type string `json:"type"` // Player ID (also known as account ID) ID string `json:"id"` Attributes struct { // Survival Mastery experience points XP int `json:"xp"` // Survival Mastery tier Tier int `json:"tier"` // Survival Mastery level Level int `json:"level"` // Number of matches played that count toward Survival Mastery TotalMatchesPlayed int `json:"totalMatchesPlayed"` // The match ID of the last completed match that was played LatestMatchId string `json:"latestMatchId"` Stats struct { // Number of air drops called AirDropsCalled survivalMasteryStats `json:"airDropsCalled"` // Total amount of damage dealt to other players DamageDealt survivalMasteryStats `json:"damageDealt"` // Total amount of damage taken DamageTaken survivalMasteryStats `json:"damageTaken"` // Total distance travelled by swimming DistanceBySwimming survivalMasteryStats `json:"distanceBySwimming"` // Total distance travelled by vehicle DistanceByVehicle survivalMasteryStats `json:"distanceByVehicle"` // Total distance travelled on foot DistanceOnFoot survivalMasteryStats `json:"distanceOnFoot"` // Total distance travelled by foot, swimming, and vehicle DistanceTotal survivalMasteryStats `json:"distanceTotal"` // Total amount healed Healed survivalMasteryStats `json:"healed"` // Number of times landing in a hot drop location HotDropLandings survivalMasteryStats `json:"hotDropLandings"` // Number of enemy crates looted EnemyCratesLooted survivalMasteryStats `json:"enemyCratesLooted"` // Match placement Position survivalMasteryStats `json:"position"` // Number of times revived Revived survivalMasteryStats `json:"revived"` // Number of times reviving another player TeammatesRevived survivalMasteryStats `json:"teammatesRevived"` // Total time survived TimeSurvived survivalMasteryStats `json:"timeSurvived"` // Number of throwables thrown ThrowablesThrown survivalMasteryStats `json:"throwablesThrown"` // Number of times placing in the top 10 Top10 survivalMasteryStats `json:"top10"` } `json:"stats"` } `json:"attributes"` } `json:"data"` Links links `json:"links"` }
SurvivalMastery structure.
type Telemetry ¶
type Telemetry struct { Raw []json.RawMessage // contains filtered or unexported fields }
Telemetry structure.
func NewTelemetryFromBytes ¶
NewTelemetryFromBytes create new Telemetry structure from bytes.
func NewTelemetryFromFile ¶
NewTelemetryFromFile create new Telemetry structure from file.
func NewTelemetryFromURL ¶
NewTelemetryFromURL create new Telemetry structure from url.
type Tournament ¶
type Tournament struct { Data struct { // Identifier for this object type ("tournament") Type string `json:"type"` // Tournament ID ID string `json:"id"` Relationships struct { Matches dataArrayIDAndType `json:"matches"` } `json:"relationships"` } Included []struct { // Identifier for this object type ("match") Type string `json:"type"` // Match ID ID string `json:"id"` Attributes struct { CreatedAtRaw string `json:"createdAt"` CreatedAt time.Time `json:"-"` } `json:"attributes"` } `json:"included"` Links links `json:"links"` }
Tournament structure.
type Tournaments ¶
type Tournaments struct { Data []struct { // Identifier for this object type ("tournament") Type string `json:"type"` // Tournament ID ID string `json:"id"` Attributes struct { CreatedAtRaw string `json:"createdAt"` CreatedAt time.Time `json:"-"` } `json:"attributes"` } `json:"data"` Links links `json:"links"` }
Tournaments structure.
type WeaponMastery ¶
type WeaponMastery struct { Data struct { // Identifier for this object type ("weaponMasterySummary") Type string `json:"type"` // Player ID (also known as account ID) ID string `json:"id"` Attributes struct { // The platform Platform string `json:"platform"` // SeasonId: career SeasonID string `json:"seasonId"` // The match ID of the last completed match that was played. LatestMatchID string `json:"latestMatchId"` // The weapon summary for each weapon WeaponSummaries map[string]weaponSummary `json:"weaponSummaries"` } `json:"attributes"` } `json:"data"` Links links `json:"links"` }
WeaponMastery structure.