Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Layer2d ¶
type Layer2d struct { Sprites []SpriteInstance Transform image.Rectangle }
type MouseKeyEvent ¶
type MouseKeyEvent struct { }
type MouseMoveEvent ¶
type MouseMoveEvent struct { }
type Scene ¶
type Scene struct { // Foreground is the highest level SubScene Foreground *SubScene // Background is the lowest level SubScene Background *SubScene Sprites []Sprite // contains filtered or unexported fields }
func (*Scene) TranslateView ¶
type SpriteInstance ¶
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