demos

package
v0.0.0-...-1246969 Latest Latest
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Published: Jul 6, 2024 License: GPL-3.0 Imports: 4 Imported by: 0

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Constants

This section is empty.

Variables

View Source
var Demos = []func() (err error){}

Functions

This section is empty.

Types

type HelloEBO

type HelloEBO struct {
	engine.BaseGame
	// contains filtered or unexported fields
}

func (*HelloEBO) Init

func (h *HelloEBO) Init() (err error)

func (*HelloEBO) Render

func (h *HelloEBO) Render() (err error)

func (*HelloEBO) Title

func (h *HelloEBO) Title() string

type HelloShader

type HelloShader struct {
	engine.BaseGame
	// contains filtered or unexported fields
}

func (*HelloShader) Init

func (h *HelloShader) Init() (err error)

func (*HelloShader) Render

func (h *HelloShader) Render() (err error)

func (*HelloShader) Title

func (h *HelloShader) Title() string

type HelloTriangle

type HelloTriangle struct {
	engine.BaseGame
	// contains filtered or unexported fields
}

func (*HelloTriangle) Init

func (h *HelloTriangle) Init() (err error)

func (*HelloTriangle) Render

func (h *HelloTriangle) Render() (err error)

type HelloUniform

type HelloUniform struct {
	engine.BaseGame
	// contains filtered or unexported fields
}

func (*HelloUniform) Init

func (h *HelloUniform) Init() (err error)

func (*HelloUniform) Render

func (h *HelloUniform) Render() (err error)

func (*HelloUniform) Title

func (h *HelloUniform) Title() string

type MultipleAttribute

type MultipleAttribute struct {
	engine.BaseGame
	// contains filtered or unexported fields
}

func (*MultipleAttribute) Init

func (h *MultipleAttribute) Init() (err error)

func (*MultipleAttribute) Render

func (h *MultipleAttribute) Render() (err error)

func (*MultipleAttribute) Title

func (h *MultipleAttribute) Title() string

type ResizeWindow

type ResizeWindow struct {
	engine.BaseGame

	Window *glfw.Window
	// contains filtered or unexported fields
}

func (*ResizeWindow) Init

func (h *ResizeWindow) Init() (err error)

func (*ResizeWindow) Render

func (h *ResizeWindow) Render() (err error)

func (*ResizeWindow) Title

func (h *ResizeWindow) Title() string

type TowTriangles

type TowTriangles struct {
	engine.BaseGame
	// contains filtered or unexported fields
}

func (*TowTriangles) Init

func (t *TowTriangles) Init() (err error)

func (*TowTriangles) Render

func (t *TowTriangles) Render() (err error)

func (*TowTriangles) Title

func (t *TowTriangles) Title() string

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