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Variables ¶
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var Demos = []func() (err error){}
Functions ¶
This section is empty.
Types ¶
type HelloShader ¶
func (*HelloShader) Init ¶
func (h *HelloShader) Init() (err error)
func (*HelloShader) Render ¶
func (h *HelloShader) Render() (err error)
func (*HelloShader) Title ¶
func (h *HelloShader) Title() string
type HelloTriangle ¶
func (*HelloTriangle) Init ¶
func (h *HelloTriangle) Init() (err error)
func (*HelloTriangle) Render ¶
func (h *HelloTriangle) Render() (err error)
type HelloUniform ¶
func (*HelloUniform) Init ¶
func (h *HelloUniform) Init() (err error)
func (*HelloUniform) Render ¶
func (h *HelloUniform) Render() (err error)
func (*HelloUniform) Title ¶
func (h *HelloUniform) Title() string
type MultipleAttribute ¶
func (*MultipleAttribute) Init ¶
func (h *MultipleAttribute) Init() (err error)
func (*MultipleAttribute) Render ¶
func (h *MultipleAttribute) Render() (err error)
func (*MultipleAttribute) Title ¶
func (h *MultipleAttribute) Title() string
type ResizeWindow ¶
type ResizeWindow struct { engine.BaseGame Window *glfw.Window // contains filtered or unexported fields }
func (*ResizeWindow) Init ¶
func (h *ResizeWindow) Init() (err error)
func (*ResizeWindow) Render ¶
func (h *ResizeWindow) Render() (err error)
func (*ResizeWindow) Title ¶
func (h *ResizeWindow) Title() string
type TowTriangles ¶
func (*TowTriangles) Init ¶
func (t *TowTriangles) Init() (err error)
func (*TowTriangles) Render ¶
func (t *TowTriangles) Render() (err error)
func (*TowTriangles) Title ¶
func (t *TowTriangles) Title() string
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