Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var Classic = gamemanager.New(func(mgr *gamemanager.Manager) igame.Impl { g := ClassicRaw() g.Game().SetPlayAgainHook(mgr.Join) return g })
View Source
var ClassicRaw = func() igame.Impl { d := &duels.Duels{} d.SetKit(kit.Classic{}) gConf := game.Config{ Log: slog.Default(), MapName: "classic", Impl: d, } g, err := gConf.New() if err != nil { panic(err) } d.Create(g) return d }
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var NoDebuff = gamemanager.New(func(mgr *gamemanager.Manager) igame.Impl { g := NoDebuffRaw() g.Game().SetPlayAgainHook(mgr.Join) return g })
Functions ¶
This section is empty.
Types ¶
This section is empty.
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