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Constants ¶
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const ( RespawnTypeAll = "all" RespawnTypeDead = "dead" RespawnTypeNone = "none" )
Variables ¶
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var DEFAULT []byte
Functions ¶
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Types ¶
type ClientSettings ¶
type Config ¶
type Config struct {
Server ServerSettings
Client ClientSettings
}
type ENetIngress ¶
type ENetIngress struct {
Port int
Target string
ServerInfo ENetServerInfo
}
type ENetServerInfo ¶
type MatchmakingSettings ¶
type MatchmakingSettings struct {
Duel []DuelType
}
type PresetSpace ¶
type PresetSpace struct {
Preset string
VotingCreates bool
ExploreMode bool
ExploreModeSkip string
Config SpaceConfig
}
type RespawnType ¶
type RespawnType string
type ServerIngress ¶
type ServerIngress struct {
Desktop []ENetIngress
Web struct {
Address string
Port int
}
}
type ServerServerInfo ¶
type ServerSettings ¶
type ServerSettings struct {
LogSessions bool
DBPath string
LogDirectory string
CacheDirectory string
ServerInfo ServerServerInfo
Assets []string
Presets []Preset
Spaces []PresetSpace
Matchmaking MatchmakingSettings
ServerDescription string
Ingress ServerIngress
}
type SpaceConfig ¶
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