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Index ¶
Constants ¶
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const ( GUN_FIST uint16 = 0 GUN_SG GUN_CG GUN_RL GUN_RIFLE GUN_GL GUN_PISTOL GUN_FIREBALL GUN_ICEBALL GUN_SLIMEBALL GUN_BITE GUN_BARREL NUMGUNS )
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const ( M_TEAM int = 1 << 0 M_NOITEMS = 1 << 1 M_NOAMMO = 1 << 2 M_INSTA = 1 << 3 M_EFFICIENCY = 1 << 4 M_TACTICS = 1 << 5 M_CAPTURE = 1 << 6 M_REGEN = 1 << 7 M_CTF = 1 << 8 M_PROTECT = 1 << 9 M_HOLD = 1 << 10 M_EDIT = 1 << 12 M_DEMO = 1 << 13 M_LOCAL = 1 << 14 M_LOBBY = 1 << 15 M_DMSP = 1 << 16 M_CLASSICSP = 1 << 17 M_SLOWMO = 1 << 18 M_COLLECT = 1 << 19 )
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const ( MODE_FFA int32 = iota MODE_COOP MODE_TEAMPLAY MODE_INSTA MODE_INSTATEAM MODE_EFFIC MODE_EFFICTEAM MODE_TAC MODE_TACTEAM MODE_CAPTURE MODE_REGENCAPTURE MODE_CTF MODE_INSTACTF MODE_PROTECT MODE_INSTAPROTECT MODE_HOLD MODE_INSTAHOLD MODE_EFFICCTF MODE_EFFICPROTECT MODE_EFFICHOLD MODE_COLLECT MODE_INSTACOLLECT MODE_EFFICCOLLECT )
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const DEFAULT_EYE_HEIGHT = 14
"services/game/src/shared/ents.h" line 91
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const DEMO_MAGIC = "SAUERBRATEN_DEMO"
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const DEMO_VERSION = 1
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const DMF = 16.0 // for world locations
network quantization scale
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const DNF = 100.0 // for normalized vectors
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const DVELF = 1.0 // for playerspeed based velocity vectors
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const MAP_VERSION = 33
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const MAXENTS = 10000
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const MAXSTRLEN = 260
Variables ¶
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var ENTITY_TYPE_MAP = map[EntityType]string{ EntityTypeEmpty: "empty", EntityTypeLight: "light", EntityTypeMapModel: "mapmodel", EntityTypePlayerStart: "playerstart", EntityTypeEnvMap: "envmap", EntityTypeParticles: "particles", EntityTypeSound: "sound", EntityTypeSpotlight: "spotlight", EntityTypeShells: "shells", EntityTypeBullets: "bullets", EntityTypeRockets: "rockets", EntityTypeRounds: "rounds", EntityTypeGrenades: "grenades", EntityTypeCartridges: "cartridges", EntityTypeHealth: "health", EntityTypeBoost: "boost", EntityTypeGreenArmour: "greenarmour", EntityTypeYellowArmour: "yellowarmour", EntityTypeQuad: "quad", EntityTypeTeleport: "teleport", EntityTypeTeledest: "teledest", EntityTypeMonster: "monster", EntityTypeCarrot: "carrot", EntityTypeJumpPad: "jumppad", EntityTypeBase: "base", EntityTypeRespawnPoint: "respawnpoint", EntityTypeBox: "box", EntityTypeBarrel: "barrel", EntityTypePlatform: "platform", EntityTypeElevator: "elevator", EntityTypeFlag: "flag", }
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var MODE_NAMES = []string{
"ffa", "coop", "teamplay", "insta", "instateam", "effic", "efficteam", "tac", "tacteam", "capture", "regencapture", "ctf", "instactf", "protect", "instaprotect", "hold", "instahold", "efficctf", "efficprotect", "effichold", "collect", "instacollect", "efficcollect",
}
Functions ¶
func GetModeNumber ¶
Types ¶
type EntityType ¶
type EntityType byte
const ( EntityTypeEmpty EntityType = iota // ET_EMPTY EntityTypeLight // ET_LIGHT attr1 = radius, attr2 = intensity EntityTypeMapModel // ET_MAPMODEL attr1 = angle, attr2 = idx EntityTypePlayerStart // ET_PLAYERSTART attr1 = angle, attr2 = team EntityTypeEnvMap // ET_ENVMAP attr1 = radius, attr2 = size, attr3 = blur EntityTypeParticles // ET_PARTICLES EntityTypeSound // ET_SOUND EntityTypeSpotlight // ET_SPOTLIGHT attr1=angle EntityTypeShells // I_SHELLS EntityTypeBullets // I_BULLETS EntityTypeRockets // I_ROCKETS EntityTypeRounds // I_ROUNDS EntityTypeGrenades // I_GRENADES EntityTypeCartridges // I_CARTRIDGES EntityTypeHealth // I_HEALTH EntityTypeBoost // I_BOOST EntityTypeGreenArmour // I_GREENARMOUR EntityTypeYellowArmour // I_YELLOWARMOUR EntityTypeQuad // I_QUAD EntityTypeTeleport // TELEPORT attr1 = idx, attr2 = model, attr3 = tag EntityTypeTeledest // TELEDEST attr1 = angle, attr2 = idx EntityTypeMonster // MONSTER attr1 = angle, attr2 = monstertype EntityTypeCarrot // CARROT attr1 = tag, attr2 = type EntityTypeJumpPad // JUMPPAD attr1 = zpush, attr2 = ypush, attr3 = xpush EntityTypeBase // BASE EntityTypeRespawnPoint // RESPAWNPOINT EntityTypeBox // BOX attr1 = angle, attr2 = idx, attr3 = weight EntityTypeBarrel // BARREL attr1 = angle, attr2 = idx, attr3 = weight, attr4 = health EntityTypePlatform // PLATFORM attr1 = angle, attr2 = idx, attr3 = tag, attr4 = speed EntityTypeElevator // ELEVATOR attr1 = angle, attr2 = idx, attr3 = tag, attr4 = speed EntityTypeFlag // FLAG attr1 = angle, attr2 = team )
func (*EntityType) FromString ¶
func (e *EntityType) FromString(value string)
func (EntityType) String ¶
func (e EntityType) String() string
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