command
Version:
v0.0.0-...-dcf2497
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Published: Apr 21, 2016
License: BSD-2-Clause
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Imports: 4
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Imported by: 0
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README
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HUD Demo
What does it do?
It demonstrates how one can have Entitys that aren't affected by the camera movement.
For doing so, it created a green background -- which will be affected, and a violet sidebar, which won't be affected.
What are important aspects of the code?
These lines are key in this demo:
hudBg.RenderComponent.SetZIndex(1), to ensure it's rendered on top of the default background (with z-index 0)
hudBg.RenderComponent.SetShader(engo.HUDShader), to enable the HUDShader instead of the DefaultShader
Documentation
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Source Files
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