Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ClientSettings ¶ added in v0.0.9
type EntityLiving ¶
type Player ¶
type Player interface {
EntityLiving
Sender
GetIsOnline() bool
SetIsOnline(state bool)
GetClientSettings() *ClientSettings
GetAbsorption() byte
GetFood() float32
GetGamemode() player.GameMode
SetGamemode(gamemode player.GameMode)
GetXP() int32
GetLevel() int32
SetXP(int32)
SetLevel(int32)
GetProfile() *player.Profile
GetPing() int32
SetPing(ping_delay int64, server_ping int64)
GetKeepAlive() int64
SetKeepAlive(time int64)
SendMsgPos(pos chat.MessagePosition, messages ...string)
SendMsgColorPos(pos chat.MessagePosition, messages ...string)
GetConnection() network.Connection
Disconnect()
}
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