Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Buffer ¶
type Buffer interface {
Len() int32
SAS() []int8
UAS() []byte
InI() int32
InO() int32
SkpAll()
SkpLen(delta int32)
// pull
PullBit() bool
PullByt() byte
PullI16() int16
PullU16() uint16
PullI32() int32
PullI64() int64
PullU64() uint64
PullF32() float32
PullF64() float64
PullVrI() int32
PullVrL() int64
PullTxt() string
PullUAS() []byte
PullSAS() []int8
PullUID() data.UUID
PullPos() data.PositionI
// push
PushBit(data bool)
PushByt(data byte)
PushI16(data int16)
PushI32(data int32)
PushI64(data int64)
PushF32(data float32)
PushF64(data float64)
PushVrI(data int32)
PushVrL(data int64)
PushTxt(data string)
PushUAS(data []byte, prefixWithLen bool)
PushSAS(data []int8, prefixWithLen bool)
PushUID(data data.UUID)
PushPos(data data.PositionI)
}
type BufferCodec ¶
type BufferCodec interface {
BufferPush
BufferPull
}
type BufferPull ¶
type BufferPull interface {
Pull(reader Buffer)
}
type BufferPush ¶
type BufferPush interface {
Push(writer Buffer)
}
type Connection ¶
type Connection interface {
Address() net.Addr
GetState() PacketState
SetState(state PacketState)
Encrypt(data []byte) (output []byte)
Decrypt(data []byte) (output []byte)
CertifyName() string
CertifyData() []byte
CertifyValues(name string)
CertifyUpdate(secret []byte)
Pull(data []byte) (len int, err error)
Push(data []byte) (len int, err error)
Stop() (err error)
SendPacket(packet PacketO)
}
type PacketInput ¶
type PacketInput int32
const ( KeepAlive PacketInput = iota ChatMessage UseEntity Flying Position Look PositionLook BlockDig BlockPlace HeldItemSlot ArmAnimation EntityAction SteerVehicle CloseWindow WindowClick Transaction SetCreativeSlot EnchantItem UpdateSign Abilities TabComplete Settings ClientCommand CustomPayload Spectate )
type PacketManager ¶
type PacketManager interface {
SetHandler(packetId PacketInput, handler func(Connection, PacketI))
RemoveHandler(packetId PacketInput)
GetPlayFunc(id int32) func(c Connection, packet PacketI)
GetCompression() int
}
type PacketState ¶
type PacketState int32
const ( SHAKE PacketState = iota STATUS LOGIN PLAY INVALID )
func StateValueOf ¶
func StateValueOf(i int) PacketState
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