Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type HotBarSlot ¶
type HotBarSlot byte
const ( SLOT_0 HotBarSlot = iota SLOT_1 SLOT_2 SLOT_3 SLOT_4 SLOT_5 SLOT_6 SLOT_7 SLOT_8 )
type PlayerAbilities ¶
type PlayerAbilities struct {
masks.Masking
Invulnerable bool
Flying bool
AllowFlight bool
InstantBuild bool
}
func (*PlayerAbilities) Pull ¶
func (p *PlayerAbilities) Pull(reader network.Buffer)
func (*PlayerAbilities) Push ¶
func (p *PlayerAbilities) Push(writer network.Buffer)
type ProfileProperty ¶
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