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Index ¶
Constants ¶
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const ( Byte MetadataType = 0 Short MetadataType = 1 Int MetadataType = 2 Float MetadataType = 3 String MetadataType = 4 Slot MetadataType = 5 Pos MetadataType = 6 Head MetadataType = 7 True byte = 0x01 False byte = 0x00 // Entity EntityBitMask byte = 0 // 0x01 byte = On Fire | 0x02 byte = Crouched | 0x08 byte = Sprinting | 0x10 byte = Eating/Drinking/Blocking | 0x20 byte = Invisible EntityShort byte = 1 // EntityLiving NameTag byte = 2 ShowNameTag byte = 3 Health byte = 6 PotionColor byte = 7 IsPotionAmbient byte = 8 NumberArrows byte = 9 HasIA byte = 15 // Ageable Age byte = 12 // ArmorStand StandBitMask byte = 10 // 0x01 byte = Small | 0x02 byte = Has Gravity | 0x04 byte = Has Arms | 0x08 byte = Remove BasePlate | 0x16 byte = Marker StandHead byte = 11 StandPos byte = 12 StandLeftArm byte = 13 StandRightArm byte = 14 StandLeftLeg byte = 15 StandRightLeg byte = 16 // Human HumanSkin byte = 10 HumanCape byte = 16 // 0x02 byte = Hide cape HumanAbsorption byte = 17 HumanScore byte = 18 )
Variables ¶
This section is empty.
Functions ¶
func NewEntityLiving ¶
func NewEntityLiving() entityLiving
func NewPlayer ¶
func NewPlayer(prof *player_data.Profile, conn network.Connection) ents.Player
Types ¶
type EntityMeta ¶
type MetadataType ¶
type MetadataType byte
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