Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var Cow ents.EntityLiving
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var GameOptions conf.Game
Functions ¶
Types ¶
type PacketPlayOutEntityMetadata ¶
This packets will be add in the api. Now, this are for testing and debug
func (*PacketPlayOutEntityMetadata) Push ¶
func (p *PacketPlayOutEntityMetadata) Push(writer network.Buffer)
func (*PacketPlayOutEntityMetadata) UUID ¶
func (p *PacketPlayOutEntityMetadata) UUID() int32
type PacketPlayOutExperience ¶
func (*PacketPlayOutExperience) Push ¶
func (p *PacketPlayOutExperience) Push(writer network.Buffer)
func (*PacketPlayOutExperience) UUID ¶
func (p *PacketPlayOutExperience) UUID() int32
type PacketPlayOutSpawnEntityLiving ¶
type PacketPlayOutSpawnEntityLiving struct {
Entity ents.EntityLiving
Type entities.CREATURE
}
func (*PacketPlayOutSpawnEntityLiving) Push ¶
func (p *PacketPlayOutSpawnEntityLiving) Push(writer network.Buffer)
func (*PacketPlayOutSpawnEntityLiving) UUID ¶
func (p *PacketPlayOutSpawnEntityLiving) UUID() int32
type PacketPlayOutSpawnPlayer ¶
func (*PacketPlayOutSpawnPlayer) Push ¶
func (p *PacketPlayOutSpawnPlayer) Push(writer network.Buffer)
func (*PacketPlayOutSpawnPlayer) UUID ¶
func (p *PacketPlayOutSpawnPlayer) UUID() int32
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