join

package
v0.0.0-...-771882a Latest Latest
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Published: Jul 20, 2024 License: MIT Imports: 14 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var GameOptions conf.Game

Functions

func GetLevel

func GetLevel(xp int) int32

func GetXP

func GetXP(level int32) int32

func Join

func Join(p ents.Player, conn network.Connection)

Types

type PacketPlayOutEntityMetadata

type PacketPlayOutEntityMetadata struct {
	Entity ents.Entity
}

This packets will be add in the api. Now, this are for testing and debug

func (*PacketPlayOutEntityMetadata) Push

func (p *PacketPlayOutEntityMetadata) Push(writer network.Buffer)

func (*PacketPlayOutEntityMetadata) UUID

type PacketPlayOutExperience

type PacketPlayOutExperience struct {
	Xp    int32
	Level int32
}

func (*PacketPlayOutExperience) Push

func (p *PacketPlayOutExperience) Push(writer network.Buffer)

func (*PacketPlayOutExperience) UUID

func (p *PacketPlayOutExperience) UUID() int32

type PacketPlayOutSpawnEntityLiving

type PacketPlayOutSpawnEntityLiving struct {
	Entity ents.EntityLiving
	Type   entities.CREATURE
}

func (*PacketPlayOutSpawnEntityLiving) Push

func (*PacketPlayOutSpawnEntityLiving) UUID

type PacketPlayOutSpawnPlayer

type PacketPlayOutSpawnPlayer struct {
	Player ents.Player
}

func (*PacketPlayOutSpawnPlayer) Push

func (p *PacketPlayOutSpawnPlayer) Push(writer network.Buffer)

func (*PacketPlayOutSpawnPlayer) UUID

func (p *PacketPlayOutSpawnPlayer) UUID() int32

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