Documentation
¶
Index ¶
- Variables
- func CalcStatBon(ctx context.Context, es slot.Sym) float64
- func CalcStatReg(ctx context.Context, mrtp float64) float64
- func LineES(src, xye slot.Linex) (dst slot.Linex)
- type Game
- func (g *Game) Apply(wins slot.Wins)
- func (g *Game) Clone() slot.SlotGame
- func (g *Game) Prepare()
- func (g *Game) ScanLined(wins *slot.Wins)
- func (g *Game) ScanScatters(wins *slot.Wins)
- func (g *Game) Scanner(wins *slot.Wins) error
- func (g *Game) SetSel(sel int) error
- func (g *Game) Spin(mrtp float64)
Constants ¶
This section is empty.
Variables ¶
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var BetLines = slot.BetLinesNvm10
Bet lines
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var Info = game.AlgInfo{ Aliases: []game.GameAlias{ {Prov: "Novomatic", Name: "Book of Ra"}, {Prov: "Novomatic", Name: "Book of Ra Deluxe", Year: 2008}, {Prov: "Novomatic", Name: "Gate of Ra Deluxe"}, {Prov: "Novomatic", Name: "Golden Prophecies"}, {Prov: "Novomatic", Name: "Down Under"}, {Prov: "Novomatic", Name: "God of Sun"}, {Prov: "Novomatic", Name: "Lord of the Ocean", Year: 2008}, {Prov: "Novomatic", Name: "Faust", Year: 2009}, {Prov: "Novomatic", Name: "The Real King Gold Records"}, {Prov: "Novomatic", Name: "Angry Birds"}, }, AlgDescr: game.AlgDescr{ GT: game.GTslot, GP: game.GPlpay | game.GPlsel | game.GPretrig | game.GPfgreel | game.GPscat | game.GPwild, SX: 5, SY: 3, SN: len(LinePay), LN: len(BetLines), BN: 0, RTP: game.MakeRtpList(ReelsMap), }, }
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var LinePay = [10][5]float64{
{0, 10, 100, 1000, 5000},
{0, 5, 40, 400, 2000},
{0, 5, 30, 100, 750},
{0, 5, 30, 100, 750},
{0, 0, 5, 40, 150},
{0, 0, 5, 40, 150},
{0, 0, 5, 25, 100},
{0, 0, 5, 25, 100},
{0, 0, 5, 25, 100},
{},
}
Lined payment.
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var ReelsBon = slot.ReadObj[*slot.Reels5x](rbon)
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var ReelsMap = slot.ReadMap[*slot.Reels5x](reels)
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var ScatFreespin = [5]int{0, 0, 10, 10, 10} // 10 tomb
Scatter freespins table
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var ScatPay = [5]float64{0, 0, 2, 20, 200} // 10 tomb
Scatters payment.
Functions ¶
Types ¶
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