AudioEffectInstance

package
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Published: Sep 16, 2025 License: MIT Imports: 22 Imported by: 0

Documentation

Overview

An audio effect instance manipulates the audio it receives for a given effect. This instance is automatically created by an graphics.gd/classdb/AudioEffect when it is added to a bus, and should usually not be created directly. If necessary, it can be fetched at run-time with graphics.gd/classdb/AudioServer.GetBusEffectInstance.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAudioEffectInstance() Instance
}

type AudioFrame

type AudioFrame = gd.AudioFrame

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this [Extension]See Interface for methods that can be overridden by T.

func (*Extension[T]) AsAudioEffectInstance

func (self *Extension[T]) AsAudioEffectInstance() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Implementation

type Implementation = implementation

Implementation implements Interface with empty methods.

type Instance

type Instance [1]gdclass.AudioEffectInstance

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAudioEffectInstance

func (self Instance) AsAudioEffectInstance() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Interface

type Interface interface {
	// Called by the [graphics.gd/classdb/AudioServer] to process this effect. When [Interface.ProcessSilence] is not overridden or it returns false, this method is called only when the bus is active.
	//
	// Note: It is not useful to override this method in GDScript or C#. Only GDExtension can take advantage of it.
	Process(src_buffer gdextension.Pointer, dst_buffer *AudioFrame, frame_count int)
	// Override this method to customize the processing behavior of this effect instance.
	//
	// Should return true to force the [graphics.gd/classdb/AudioServer] to always call [Interface.Process], even if the bus has been muted or cannot otherwise be heard.
	ProcessSilence() bool
}

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