AudioListener2D

package
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Published: Sep 14, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Once added to the scene tree and enabled using Instance.MakeCurrent, this node will override the location sounds are heard from. Only one graphics.gd/classdb/AudioListener2D can be current. Using Instance.MakeCurrent will disable the previous graphics.gd/classdb/AudioListener2D.

If there is no active graphics.gd/classdb/AudioListener2D in the current graphics.gd/classdb/Viewport, center of the screen will be used as a hearing point for the audio. graphics.gd/classdb/AudioListener2D needs to be inside graphics.gd/classdb/SceneTree to function.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsAudioListener2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsAudioListener2D

func (self *Extension[T]) AsAudioListener2D() Instance

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.AudioListener2D

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsAudioListener2D

func (self Instance) AsAudioListener2D() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) ClearCurrent

func (self Instance) ClearCurrent()

Disables the graphics.gd/classdb/AudioListener2D. If it's not set as current, this method will have no effect.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsCurrent

func (self Instance) IsCurrent() bool

Returns true if this graphics.gd/classdb/AudioListener2D is currently active.

func (Instance) MakeCurrent

func (self Instance) MakeCurrent()

Makes the graphics.gd/classdb/AudioListener2D active, setting it as the hearing point for the sounds. If there is already another active graphics.gd/classdb/AudioListener2D, it will be disabled.

This method will have no effect if the graphics.gd/classdb/AudioListener2D is not added to graphics.gd/classdb/SceneTree.

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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