BoxMesh

package
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Published: Sep 14, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Generate an axis-aligned box graphics.gd/classdb/PrimitiveMesh.

The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1). This is equivalent to adding UV *= vec2(3.0, 2.0) in a vertex shader.

Note: When using a large textured graphics.gd/classdb/BoxMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase Instance.SubdivideDepth, Instance.SubdivideHeight and Instance.SubdivideWidth until you no longer notice UV jittering.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsBoxMesh() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsBoxMesh

func (self *Extension[T]) AsBoxMesh() Instance

func (*Extension[T]) AsMesh

func (self *Extension[T]) AsMesh() Mesh.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPrimitiveMesh

func (self *Extension[T]) AsPrimitiveMesh() PrimitiveMesh.Instance

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.BoxMesh

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsBoxMesh

func (self Instance) AsBoxMesh() Instance

func (Instance) AsMesh

func (self Instance) AsMesh() Mesh.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPrimitiveMesh

func (self Instance) AsPrimitiveMesh() PrimitiveMesh.Instance

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetSize

func (self Instance) SetSize(value Vector3.XYZ)

func (Instance) SetSubdivideDepth

func (self Instance) SetSubdivideDepth(value int)

func (Instance) SetSubdivideHeight

func (self Instance) SetSubdivideHeight(value int)

func (Instance) SetSubdivideWidth

func (self Instance) SetSubdivideWidth(value int)

func (Instance) Size

func (self Instance) Size() Vector3.XYZ

func (Instance) SubdivideDepth

func (self Instance) SubdivideDepth() int

func (Instance) SubdivideHeight

func (self Instance) SubdivideHeight() int

func (Instance) SubdivideWidth

func (self Instance) SubdivideWidth() int

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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