Documentation
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Overview ¶
A 2D texture that obtains colors from a graphics.gd/classdb/Gradient to fill the texture data. This texture is able to transform a color transition into different patterns such as a linear or a radial gradient. The texture is filled by interpolating colors starting from Instance.FillFrom to Instance.FillTo offsets by default, but the gradient fill can be repeated to cover the entire texture.
The gradient is sampled individually for each pixel so it does not necessarily represent an exact copy of the gradient (see [Instance.Width] and [Instance.Height]). See also graphics.gd/classdb/GradientTexture1D, graphics.gd/classdb/CurveTexture and graphics.gd/classdb/CurveXYZTexture.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsGradientTexture2D() Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsTexture() Texture.Instance
- func (self *Extension[T]) AsTexture2D() Texture2D.Instance
- type Fill
- type ID
- type Instance
- func (self Instance) AsGradientTexture2D() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTexture2D() Texture2D.Instance
- func (self Instance) Fill() Fill
- func (self Instance) FillFrom() Vector2.XY
- func (self Instance) FillTo() Vector2.XY
- func (self Instance) Gradient() Gradient.Instance
- func (self Instance) ID() ID
- func (self Instance) Repeat() Repeat
- func (self Instance) SetFill(value Fill)
- func (self Instance) SetFillFrom(value Vector2.XY)
- func (self Instance) SetFillTo(value Vector2.XY)
- func (self Instance) SetGradient(value Gradient.Instance)
- func (self Instance) SetHeight(value int)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetRepeat(value Repeat)
- func (self Instance) SetUseHdr(value bool)
- func (self Instance) SetWidth(value int)
- func (self Instance) UseHdr() bool
- func (self Instance) Virtual(name string) reflect.Value
- type Repeat
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsGradientTexture2D ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsTexture2D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.GradientTexture2D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGradientTexture2D ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTexture2D ¶
func (Instance) SetFillFrom ¶
func (Instance) SetGradient ¶
type Repeat ¶
type Repeat int //gd:GradientTexture2D.Repeat
const ( // The gradient fill is restricted to the range defined by [Instance.FillFrom] to [Instance.FillTo] offsets. RepeatNone Repeat = 0 // The texture is filled starting from [Instance.FillFrom] to [Instance.FillTo] offsets, repeating the same pattern in both directions. RepeatDefault Repeat = 1 // The texture is filled starting from [Instance.FillFrom] to [Instance.FillTo] offsets, mirroring the pattern in both directions. RepeatMirror Repeat = 2 )