Documentation
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Overview ¶
Base class for graphics.gd/classdb/Texture2DArray, graphics.gd/classdb/Cubemap and graphics.gd/classdb/CubemapArray. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also graphics.gd/classdb/Texture3D.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsImageTextureLayered() Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsTexture() Texture.Instance
- func (self *Extension[T]) AsTextureLayered() TextureLayered.Instance
- type ID
- type Instance
- func (self Instance) AsImageTextureLayered() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTextureLayered() TextureLayered.Instance
- func (self Instance) CreateFromImages(images []Image.Instance) error
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) UpdateLayer(image Image.Instance, layer int)
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsImageTextureLayered ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsTextureLayered ¶
func (self *Extension[T]) AsTextureLayered() TextureLayered.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.ImageTextureLayered
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsImageTextureLayered ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTextureLayered ¶
func (self Instance) AsTextureLayered() TextureLayered.Instance
func (Instance) CreateFromImages ¶
Creates an graphics.gd/classdb/ImageTextureLayered from an array of [graphics.gd/classdb/Image]s. See graphics.gd/classdb/Image.Instance.Create for the expected data format. The first image decides the width, height, image format and mipmapping setting. The other images must have the same width, height, image format and mipmapping setting.
Each graphics.gd/classdb/Image represents one layer.
func (Instance) UpdateLayer ¶
Replaces the existing graphics.gd/classdb/Image data at the given 'layer' with this new image.
The given graphics.gd/classdb/Image must have the same width, height, image format, and mipmapping flag as the rest of the referenced images.
If the image format is unsupported, it will be decompressed and converted to a similar and supported [Image.Format].
The update is immediate: it's synchronized with drawing.