Documentation
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Overview ¶
Manages the connection with one or more remote peers acting as server or client and assigning unique IDs to each of them. See also graphics.gd/classdb/MultiplayerAPI.
Note: The graphics.gd/classdb/MultiplayerAPI protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
Note: When exporting to Android, make sure to enable the INTERNET permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
Index ¶
- type Advanced
- type Any
- type ConnectionStatus
- type Expanded
- type Extension
- type ID
- type Instance
- func (self Instance) AsMultiplayerPeer() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPacketPeer() PacketPeer.Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) Close()
- func (self Instance) DisconnectPeer(peer int)
- func (self Instance) GenerateUniqueId() int
- func (self Instance) GetConnectionStatus() ConnectionStatus
- func (self Instance) GetPacketChannel() int
- func (self Instance) GetPacketMode() TransferMode
- func (self Instance) GetPacketPeer() int
- func (self Instance) GetUniqueId() int
- func (self Instance) ID() ID
- func (self Instance) IsServerRelaySupported() bool
- func (self Instance) OnPeerConnected(cb func(id int), flags ...Signal.Flags)
- func (self Instance) OnPeerDisconnected(cb func(id int), flags ...Signal.Flags)
- func (self Instance) Poll()
- func (self Instance) RefuseNewConnections() bool
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetRefuseNewConnections(value bool)
- func (self Instance) SetTargetPeer(id TargetPeer)
- func (self Instance) SetTransferChannel(value int)
- func (self Instance) SetTransferMode(value TransferMode)
- func (self Instance) TransferChannel() int
- func (self Instance) TransferMode() TransferMode
- func (self Instance) Virtual(name string) reflect.Value
- type TargetPeer
- type TransferMode
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type ConnectionStatus ¶
type ConnectionStatus int //gd:MultiplayerPeer.ConnectionStatus
const ( // The MultiplayerPeer is disconnected. ConnectionDisconnected ConnectionStatus = 0 // The MultiplayerPeer is currently connecting to a server. ConnectionConnecting ConnectionStatus = 1 // This MultiplayerPeer is connected. ConnectionConnected ConnectionStatus = 2 )
type Expanded ¶
type Expanded [1]gdclass.MultiplayerPeer
func (Expanded) DisconnectPeer ¶
Disconnects the given 'peer' from this host. If 'force' is true the Instance.OnPeerDisconnected signal will not be emitted for this peer.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsMultiplayerPeer ¶
func (*Extension[T]) AsPacketPeer ¶
func (self *Extension[T]) AsPacketPeer() PacketPeer.Instance
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.MultiplayerPeer
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsMultiplayerPeer ¶
func (Instance) AsPacketPeer ¶
func (self Instance) AsPacketPeer() PacketPeer.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) Close ¶
func (self Instance) Close()
Immediately close the multiplayer peer returning to the state ConnectionDisconnected. Connected peers will be dropped without emitting Instance.OnPeerDisconnected.
func (Instance) DisconnectPeer ¶
Disconnects the given 'peer' from this host. If 'force' is true the Instance.OnPeerDisconnected signal will not be emitted for this peer.
func (Instance) GenerateUniqueId ¶
Returns a randomly generated integer that can be used as a network unique ID.
func (Instance) GetConnectionStatus ¶
func (self Instance) GetConnectionStatus() ConnectionStatus
Returns the current state of the connection. See ConnectionStatus.
func (Instance) GetPacketChannel ¶
Returns the channel over which the next available packet was received. See graphics.gd/classdb/PacketPeer.Instance.GetAvailablePacketCount.
func (Instance) GetPacketMode ¶
func (self Instance) GetPacketMode() TransferMode
Returns the transfer mode the remote peer used to send the next available packet. See graphics.gd/classdb/PacketPeer.Instance.GetAvailablePacketCount.
func (Instance) GetPacketPeer ¶
Returns the ID of the graphics.gd/classdb/MultiplayerPeer who sent the next available packet. See graphics.gd/classdb/PacketPeer.Instance.GetAvailablePacketCount.
func (Instance) GetUniqueId ¶
Returns the ID of this graphics.gd/classdb/MultiplayerPeer.
func (Instance) IsServerRelaySupported ¶
Returns true if the server can act as a relay in the current configuration. That is, if the higher level graphics.gd/classdb/MultiplayerAPI should notify connected clients of other peers, and implement a relay protocol to allow communication between them.
func (Instance) OnPeerConnected ¶
func (Instance) OnPeerDisconnected ¶
func (Instance) Poll ¶
func (self Instance) Poll()
Waits up to 1 second to receive a new network event.
func (Instance) RefuseNewConnections ¶
func (Instance) SetRefuseNewConnections ¶
func (Instance) SetTargetPeer ¶
func (self Instance) SetTargetPeer(id TargetPeer)
Sets the peer to which packets will be sent.
The 'id' can be one of: TargetPeerBroadcast to send to all connected peers, TargetPeerServer to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is TargetPeerBroadcast.
func (Instance) SetTransferChannel ¶
func (Instance) SetTransferMode ¶
func (self Instance) SetTransferMode(value TransferMode)
func (Instance) TransferChannel ¶
func (Instance) TransferMode ¶
func (self Instance) TransferMode() TransferMode
type TargetPeer ¶
type TargetPeer int
const TargetPeerBroadcast TargetPeer = 0 //gd:MultiplayerPeer.TARGET_PEER_BROADCAST
const TargetPeerServer TargetPeer = 1 //gd:MultiplayerPeer.TARGET_PEER_SERVER
type TransferMode ¶
type TransferMode int //gd:MultiplayerPeer.TransferMode
const ( // Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [TransferModeUnreliableOrdered]. Use for non-critical data, and always consider whether the order matters. TransferModeUnreliable TransferMode = 0 // Packets are not acknowledged, no resend attempts are made for lost packets. Packets are received in the order they were sent in. Potentially faster than [TransferModeReliable]. Use for non-critical data or data that would be outdated if received late due to resend attempt(s) anyway, for example movement and positional data. TransferModeUnreliableOrdered TransferMode = 1 // Packets must be received and resend attempts should be made until the packets are acknowledged. Packets must be received in the order they were sent in. Most reliable transfer mode, but potentially the slowest due to the overhead. Use for critical data that must be transmitted and arrive in order, for example an ability being triggered or a chat message. Consider carefully if the information really is critical, and use sparingly. TransferModeReliable TransferMode = 2 )