Documentation
¶
Overview ¶
Shortcuts are commonly used for interacting with a graphics.gd/classdb/Control element from an graphics.gd/classdb/InputEvent (also known as hotkeys).
One shortcut can contain multiple [graphics.gd/classdb/InputEvent]s, allowing the possibility of triggering one action with multiple different inputs.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsShortcut() Instance
- func (self Instance) Events() []any
- func (self Instance) GetAsText() string
- func (self Instance) HasValidEvent() bool
- func (self Instance) ID() ID
- func (self Instance) MatchesEvent(event InputEvent.Instance) bool
- func (self Instance) SetEvents(value []any)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsShortcut ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsShortcut ¶
func (Instance) GetAsText ¶
Returns the shortcut's first valid graphics.gd/classdb/InputEvent as a string.
func (Instance) HasValidEvent ¶
Returns whether Instance.Events contains an graphics.gd/classdb/InputEvent which is valid.
func (Instance) MatchesEvent ¶
func (self Instance) MatchesEvent(event InputEvent.Instance) bool
Returns whether any graphics.gd/classdb/InputEvent in Instance.Events equals 'event'. This uses graphics.gd/classdb/InputEvent.Instance.IsMatch to compare events.