VisualShaderNodeUIntFunc

package
v0.0.0-...-c858641 Latest Latest
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Published: Sep 14, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Overview

Accept an unsigned integer scalar (x) to the input port and transform it according to Instance.Function.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeUIntFunc() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeUIntFunc

func (self *Extension[T]) AsVisualShaderNodeUIntFunc() Instance

type Function

type Function int //gd:VisualShaderNodeUIntFunc.Function
const (
	// Negates the x using -(x).
	FuncNegate Function = 0
	// Returns the result of bitwise NOT operation on the integer. Translates to ~a in the Godot Shader Language.
	FuncBitwiseNot Function = 1
	// Represents the size of the [Function] enum.
	FuncMax Function = 2
)

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

Instance of the class with convieniently typed arguments and results.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeUIntFunc

func (self Instance) AsVisualShaderNodeUIntFunc() Instance

func (Instance) Function

func (self Instance) Function() Function

func (Instance) ID

func (self Instance) ID() ID

func (Instance) SetFunction

func (self Instance) SetFunction(value Function)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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