CheckButton

package
v0.0.0-...-e741f2f Latest Latest
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Published: Aug 7, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Package CheckButton provides methods for working with CheckButton object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsCheckButton() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsBaseButton

func (self *Extension[T]) AsBaseButton() BaseButton.Instance

func (*Extension[T]) AsButton

func (self *Extension[T]) AsButton() Button.Instance

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsCheckButton

func (self *Extension[T]) AsCheckButton() Instance

func (*Extension[T]) AsControl

func (self *Extension[T]) AsControl() Control.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.CheckButton

[CheckButton] is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use [CheckButton] when toggling it has an [b]immediate[/b] effect on something. For example, it can be used when pressing it shows or hides advanced settings, without asking the user to confirm this action. See also [BaseButton] which contains common properties and methods associated with this node.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsBaseButton

func (self Instance) AsBaseButton() BaseButton.Instance

func (Instance) AsButton

func (self Instance) AsButton() Button.Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsCheckButton

func (self Instance) AsCheckButton() Instance

func (Instance) AsControl

func (self Instance) AsControl() Control.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) ID

func (self Instance) ID() ID

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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