Documentation
¶
Overview ¶
Package PlaceholderCubemapArray provides methods for working with PlaceholderCubemapArray object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsPlaceholderCubemapArray() Instance
- func (self *Extension[T]) AsPlaceholderTextureLayered() PlaceholderTextureLayered.Instance
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsTexture() Texture.Instance
- func (self *Extension[T]) AsTextureLayered() TextureLayered.Instance
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPlaceholderCubemapArray() Instance
- func (self Instance) AsPlaceholderTextureLayered() PlaceholderTextureLayered.Instance
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsTexture() Texture.Instance
- func (self Instance) AsTextureLayered() TextureLayered.Instance
- func (self Instance) ID() ID
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsPlaceholderCubemapArray ¶
func (*Extension[T]) AsPlaceholderTextureLayered ¶
func (self *Extension[T]) AsPlaceholderTextureLayered() PlaceholderTextureLayered.Instance
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsTextureLayered ¶
func (self *Extension[T]) AsTextureLayered() TextureLayered.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.PlaceholderCubemapArray
This class replaces a [CubemapArray] or a [CubemapArray]-derived class in 2 conditions: - In dedicated server mode, where the image data shouldn't affect game logic. This allows reducing the exported PCK's size significantly. - When the [CubemapArray]-derived class is missing, for example when using a different engine version. [b]Note:[/b] This class is not intended for rendering or for use in shaders. Operations like calculating UV are not guaranteed to work.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsPlaceholderCubemapArray ¶
func (Instance) AsPlaceholderTextureLayered ¶
func (self Instance) AsPlaceholderTextureLayered() PlaceholderTextureLayered.Instance
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsTextureLayered ¶
func (self Instance) AsTextureLayered() TextureLayered.Instance