Documentation
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Overview ¶
Package RemoteTransform2D provides methods for working with RemoteTransform2D object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsCanvasItem() CanvasItem.Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode2D() Node2D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRemoteTransform2D() Instance
- func (self Instance) ForceUpdateCache()
- func (self Instance) ID() ID
- func (self Instance) RemotePath() string
- func (self Instance) SetRemotePath(value string)
- func (self Instance) SetUpdatePosition(value bool)
- func (self Instance) SetUpdateRotation(value bool)
- func (self Instance) SetUpdateScale(value bool)
- func (self Instance) SetUseGlobalCoordinates(value bool)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) UpdatePosition() bool
- func (self Instance) UpdateRotation() bool
- func (self Instance) UpdateScale() bool
- func (self Instance) UseGlobalCoordinates() bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsCanvasItem ¶
func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance
func (*Extension[T]) AsRemoteTransform2D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.RemoteTransform2D
RemoteTransform2D pushes its own [Transform2D] to another [Node2D] derived node (called the remote node) in the scene. It can be set to update another node's position, rotation and/or scale. It can use either global or local coordinates.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsCanvasItem ¶
func (self Instance) AsCanvasItem() CanvasItem.Instance
func (Instance) AsRemoteTransform2D ¶
func (Instance) ForceUpdateCache ¶
func (self Instance) ForceUpdateCache()
[RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.