Documentation
¶
Overview ¶
Package AudioListener3D provides methods for working with AudioListener3D object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsAudioListener3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) ClearCurrent()
- func (self Instance) GetListenerTransform() Transform3D.BasisOrigin
- func (self Instance) ID() ID
- func (self Instance) IsCurrent() bool
- func (self Instance) MakeCurrent()
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsAudioListener3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.AudioListener3D
Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera3D].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsAudioListener3D ¶
func (Instance) ClearCurrent ¶
func (self Instance) ClearCurrent()
Disables the listener to use the current camera's listener instead.
func (Instance) GetListenerTransform ¶
func (self Instance) GetListenerTransform() Transform3D.BasisOrigin
Returns the listener's global orthonormalized [Transform3D].
func (Instance) IsCurrent ¶
Returns [code]true[/code] if the listener was made current using [method make_current], [code]false[/code] otherwise. [b]Note:[/b] There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.
func (Instance) MakeCurrent ¶
func (self Instance) MakeCurrent()
Enables the listener. This will override the current camera's listener.