BoneMap

package
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Published: Sep 4, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package BoneMap provides methods for working with BoneMap object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsBoneMap() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsBoneMap

func (self *Extension[T]) AsBoneMap() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.BoneMap

This class contains a dictionary that uses a list of bone names in [SkeletonProfile] as key names. By assigning the actual [Skeleton3D] bone name as the key value, it maps the [Skeleton3D] to the [SkeletonProfile].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsBoneMap

func (self Instance) AsBoneMap() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) FindProfileBoneName

func (self Instance) FindProfileBoneName(skeleton_bone_name string) string

Returns a profile bone name having [param skeleton_bone_name]. If not found, an empty [StringName] will be returned. In the retargeting process, the returned bone name is the bone name of the target skeleton.

func (Instance) GetSkeletonBoneName

func (self Instance) GetSkeletonBoneName(profile_bone_name string) string

Returns a skeleton bone name is mapped to [param profile_bone_name]. In the retargeting process, the returned bone name is the bone name of the source skeleton.

func (Instance) ID

func (self Instance) ID() ID

func (Instance) OnBoneMapUpdated

func (self Instance) OnBoneMapUpdated(cb func(), flags ...Signal.Flags)

func (Instance) OnProfileUpdated

func (self Instance) OnProfileUpdated(cb func(), flags ...Signal.Flags)

func (Instance) Profile

func (self Instance) Profile() SkeletonProfile.Instance

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetProfile

func (self Instance) SetProfile(value SkeletonProfile.Instance)

func (Instance) SetSkeletonBoneName

func (self Instance) SetSkeletonBoneName(profile_bone_name string, skeleton_bone_name string)

Maps a skeleton bone name to [param profile_bone_name]. In the retargeting process, the setting bone name is the bone name of the source skeleton.

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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