CollisionShape2D

package
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Published: Sep 4, 2025 License: MIT Imports: 28 Imported by: 0

Documentation

Overview

Package CollisionShape2D provides methods for working with CollisionShape2D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsCollisionShape2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsCollisionShape2D

func (self *Extension[T]) AsCollisionShape2D() Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.CollisionShape2D

A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows to edit it. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsCollisionShape2D

func (self Instance) AsCollisionShape2D() Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) DebugColor

func (self Instance) DebugColor() Color.RGBA

func (Instance) Disabled

func (self Instance) Disabled() bool

func (Instance) ID

func (self Instance) ID() ID

func (Instance) OneWayCollision

func (self Instance) OneWayCollision() bool

func (Instance) OneWayCollisionMargin

func (self Instance) OneWayCollisionMargin() Float.X

func (Instance) SetDebugColor

func (self Instance) SetDebugColor(value Color.RGBA)

func (Instance) SetDisabled

func (self Instance) SetDisabled(value bool)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetOneWayCollision

func (self Instance) SetOneWayCollision(value bool)

func (Instance) SetOneWayCollisionMargin

func (self Instance) SetOneWayCollisionMargin(value Float.X)

func (Instance) SetShape

func (self Instance) SetShape(value Shape2D.Instance)

func (Instance) Shape

func (self Instance) Shape() Shape2D.Instance

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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