Documentation
¶
Overview ¶
Package EditorTranslationParserPlugin provides methods for working with EditorTranslationParserPlugin object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Implementation
- type Instance
- func (self Instance) AsEditorTranslationParserPlugin() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) ID() ID
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsEditorTranslationParserPlugin ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.EditorTranslationParserPlugin
[EditorTranslationParserPlugin] is invoked when a file is being parsed to extract strings that require translation. To define the parsing and string extraction logic, override the [method _parse_file] method in script. The return value should be an [Array] of [PackedStringArray]s, one for each extracted translatable string. Each entry should contain [code][msgid, msgctxt, msgid_plural, comment][/code], where all except [code]msgid[/code] are optional. Empty strings will be ignored. The extracted strings will be written into a POT file selected by user under "POT Generation" in "Localization" tab in "Project Settings" menu. Below shows an example of a custom parser that extracts strings from a CSV file to write into a POT. [codeblocks] [gdscript] @tool extends EditorTranslationParserPlugin
func _parse_file(path):
var ret: Array[PackedStringArray] = [] var file = FileAccess.open(path, FileAccess.READ) var text = file.get_as_text() var split_strs = text.split(",", false) for s in split_strs: ret.append(PackedStringArray([s])) #print("Extracted string: " + s) return ret
func _get_recognized_extensions():
return ["csv"]
[/gdscript] [csharp] using Godot;
[Tool] public partial class CustomParser : EditorTranslationParserPlugin
{ public override Godot.Collections.Array<string[]> _ParseFile(string path) { Godot.Collections.Array<string[]> ret; using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read); string text = file.GetAsText(); string[] splitStrs = text.Split(",", allowEmpty: false); foreach (string s in splitStrs) { ret.Add([s]); //GD.Print($"Extracted string: {s}"); } return ret; } public override string[] _GetRecognizedExtensions() { return ["csv"]; } }
[/csharp] [/codeblocks] To add a translatable string associated with a context, plural, or comment: [codeblocks] [gdscript] # This will add a message with msgid "Test 1", msgctxt "context", msgid_plural "test 1 plurals", and comment "test 1 comment". ret.append(PackedStringArray(["Test 1", "context", "test 1 plurals", "test 1 comment"])) # This will add a message with msgid "A test without context" and msgid_plural "plurals". ret.append(PackedStringArray(["A test without context", "", "plurals"])) # This will add a message with msgid "Only with context" and msgctxt "a friendly context". ret.append(PackedStringArray(["Only with context", "a friendly context"])) [/gdscript] [csharp] // This will add a message with msgid "Test 1", msgctxt "context", msgid_plural "test 1 plurals", and comment "test 1 comment". ret.Add(["Test 1", "context", "test 1 plurals", "test 1 comment"]); // This will add a message with msgid "A test without context" and msgid_plural "plurals". ret.Add(["A test without context", "", "plurals"]); // This will add a message with msgid "Only with context" and msgctxt "a friendly context". ret.Add(["Only with context", "a friendly context"]); [/csharp] [/codeblocks] [b]Note:[/b] If you override parsing logic for standard script types (GDScript, C#, etc.), it would be better to load the [code]path[/code] argument using [method ResourceLoader.load]. This is because built-in scripts are loaded as [Resource] type, not [FileAccess] type. For example: [codeblocks] [gdscript] func _parse_file(path):
var res = ResourceLoader.load(path, "Script") var text = res.source_code # Parsing logic.
func _get_recognized_extensions():
return ["gd"]
[/gdscript] [csharp] public override Godot.Collections.Array<string[]> _ParseFile(string path)
{ var res = ResourceLoader.Load<Script>(path, "Script"); string text = res.SourceCode; // Parsing logic. }
public override string[] _GetRecognizedExtensions()
{ return ["gd"]; }
[/csharp] [/codeblocks] To use [EditorTranslationParserPlugin], register it using the [method EditorPlugin.add_translation_parser_plugin] method first.
See [Interface] for methods that can be overridden by a [Class] that extends it.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsEditorTranslationParserPlugin ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted