Documentation
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Overview ¶
Package GLTFBufferView provides methods for working with GLTFBufferView object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsGLTFBufferView() Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) Buffer() int
- func (self Instance) ByteLength() int
- func (self Instance) ByteOffset() int
- func (self Instance) ByteStride() int
- func (self Instance) ID() ID
- func (self Instance) Indices() bool
- func (self Instance) SetBuffer(value int)
- func (self Instance) SetByteLength(value int)
- func (self Instance) SetByteOffset(value int)
- func (self Instance) SetByteStride(value int)
- func (self Instance) SetIndices(value bool)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetVertexAttributes(value bool)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) VertexAttributes() bool
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsGLTFBufferView ¶
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.GLTFBufferView
GLTFBufferView is a data structure representing a glTF [code]bufferView[/code] that would be found in the [code]"bufferViews"[/code] array. A buffer is a blob of binary data. A buffer view is a slice of a buffer that can be used to identify and extract data from the buffer. Most custom uses of buffers only need to use the [member buffer], [member byte_length], and [member byte_offset]. The [member byte_stride] and [member indices] properties are for more advanced use cases such as interleaved mesh data encoded for the GPU.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGLTFBufferView ¶
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted