Documentation
¶
Overview ¶
Package GPUParticlesCollisionSphere3D provides methods for working with GPUParticlesCollisionSphere3D object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsGPUParticlesCollision3D() GPUParticlesCollision3D.Instance
- func (self *Extension[T]) AsGPUParticlesCollisionSphere3D() Instance
- func (self *Extension[T]) AsNode() Node.Instance
- func (self *Extension[T]) AsNode3D() Node3D.Instance
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance
- type ID
- type Instance
- func (self Instance) AsGPUParticlesCollision3D() GPUParticlesCollision3D.Instance
- func (self Instance) AsGPUParticlesCollisionSphere3D() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance
- func (self Instance) ID() ID
- func (self Instance) Radius() Float.X
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetRadius(value Float.X)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsGPUParticlesCollision3D ¶
func (self *Extension[T]) AsGPUParticlesCollision3D() GPUParticlesCollision3D.Instance
func (*Extension[T]) AsGPUParticlesCollisionSphere3D ¶
func (*Extension[T]) AsVisualInstance3D ¶
func (self *Extension[T]) AsVisualInstance3D() VisualInstance3D.Instance
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.GPUParticlesCollisionSphere3D
A sphere-shaped 3D particle collision shape affecting [GPUParticles3D] nodes. Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is [i]not[/i] supported. [b]Note:[/b] [member ParticleProcessMaterial.collision_mode] must be [constant ParticleProcessMaterial.COLLISION_RIGID] or [constant ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work. [b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsGPUParticlesCollision3D ¶
func (self Instance) AsGPUParticlesCollision3D() GPUParticlesCollision3D.Instance
func (Instance) AsGPUParticlesCollisionSphere3D ¶
func (Instance) AsVisualInstance3D ¶
func (self Instance) AsVisualInstance3D() VisualInstance3D.Instance