InputEventScreenDrag

package
v0.0.0-...-5eaf078 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Sep 4, 2025 License: MIT Imports: 27 Imported by: 0

Documentation

Overview

Package InputEventScreenDrag provides methods for working with InputEventScreenDrag object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsInputEventScreenDrag() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsInputEvent

func (self *Extension[T]) AsInputEvent() InputEvent.Instance

func (*Extension[T]) AsInputEventFromWindow

func (self *Extension[T]) AsInputEventFromWindow() InputEventFromWindow.Instance

func (*Extension[T]) AsInputEventScreenDrag

func (self *Extension[T]) AsInputEventScreenDrag() Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.InputEventScreenDrag

Stores information about screen drag events. See [method Node._input].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsInputEvent

func (self Instance) AsInputEvent() InputEvent.Instance

func (Instance) AsInputEventFromWindow

func (self Instance) AsInputEventFromWindow() InputEventFromWindow.Instance

func (Instance) AsInputEventScreenDrag

func (self Instance) AsInputEventScreenDrag() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Index

func (self Instance) Index() int

func (Instance) PenInverted

func (self Instance) PenInverted() bool

func (Instance) Position

func (self Instance) Position() Vector2.XY

func (Instance) Pressure

func (self Instance) Pressure() Float.X

func (Instance) Relative

func (self Instance) Relative() Vector2.XY

func (Instance) ScreenRelative

func (self Instance) ScreenRelative() Vector2.XY

func (Instance) ScreenVelocity

func (self Instance) ScreenVelocity() Vector2.XY

func (Instance) SetIndex

func (self Instance) SetIndex(value int)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetPenInverted

func (self Instance) SetPenInverted(value bool)

func (Instance) SetPosition

func (self Instance) SetPosition(value Vector2.XY)

func (Instance) SetPressure

func (self Instance) SetPressure(value Float.X)

func (Instance) SetRelative

func (self Instance) SetRelative(value Vector2.XY)

func (Instance) SetScreenRelative

func (self Instance) SetScreenRelative(value Vector2.XY)

func (Instance) SetScreenVelocity

func (self Instance) SetScreenVelocity(value Vector2.XY)

func (Instance) SetTilt

func (self Instance) SetTilt(value Vector2.XY)

func (Instance) SetVelocity

func (self Instance) SetVelocity(value Vector2.XY)

func (Instance) Tilt

func (self Instance) Tilt() Vector2.XY

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Velocity

func (self Instance) Velocity() Vector2.XY

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL