Documentation
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Overview ¶
Package MultiplayerSynchronizer provides methods for working with MultiplayerSynchronizer object instances.
Index ¶
- type Advanced
- type Any
- type Expanded
- type Extension
- type ID
- type Instance
- func (self Instance) AddVisibilityFilter(filter func(peer_id int) bool)
- func (self Instance) AsMultiplayerSynchronizer() Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) DeltaInterval() Float.X
- func (self Instance) GetVisibilityFor(peer int) bool
- func (self Instance) ID() ID
- func (self Instance) OnDeltaSynchronized(cb func(), flags ...Signal.Flags)
- func (self Instance) OnSynchronized(cb func(), flags ...Signal.Flags)
- func (self Instance) OnVisibilityChanged(cb func(for_peer int), flags ...Signal.Flags)
- func (self Instance) PublicVisibility() bool
- func (self Instance) RemoveVisibilityFilter(filter Callable.Function)
- func (self Instance) ReplicationConfig() SceneReplicationConfig.Instance
- func (self Instance) ReplicationInterval() Float.X
- func (self Instance) RootPath() string
- func (self Instance) SetDeltaInterval(value Float.X)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPublicVisibility(value bool)
- func (self Instance) SetReplicationConfig(value SceneReplicationConfig.Instance)
- func (self Instance) SetReplicationInterval(value Float.X)
- func (self Instance) SetRootPath(value string)
- func (self Instance) SetVisibilityFor(peer int, visible bool)
- func (self Instance) SetVisibilityUpdateMode(value VisibilityUpdateMode)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) UpdateVisibility()
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) VisibilityUpdateMode() VisibilityUpdateMode
- type VisibilityUpdateMode
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Expanded ¶
type Expanded [1]gdclass.MultiplayerSynchronizer
func (Expanded) UpdateVisibility ¶
Updates the visibility of [param for_peer] according to visibility filters. If [param for_peer] is [code]0[/code] (the default), all peers' visibilties are updated.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsMultiplayerSynchronizer ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.MultiplayerSynchronizer
By default, [MultiplayerSynchronizer] synchronizes configured properties to all peers. Visibility can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility]. [MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one. Internally, [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way. [b]Note:[/b] Synchronization is not supported for [Object] type properties, like [Resource]. Properties that are unique to each peer, like the instance IDs of [Object]s (see [method Object.get_instance_id]) or [RID]s, will also not work in synchronization.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AddVisibilityFilter ¶
Adds a peer visibility filter for this synchronizer. [param filter] should take a peer ID [int] and return a [bool].
func (Instance) AsMultiplayerSynchronizer ¶
func (Instance) DeltaInterval ¶
func (Instance) GetVisibilityFor ¶
Queries the current visibility for peer [param peer].
func (Instance) OnDeltaSynchronized ¶
func (Instance) OnSynchronized ¶
func (Instance) OnVisibilityChanged ¶
func (Instance) PublicVisibility ¶
func (Instance) RemoveVisibilityFilter ¶
Removes a peer visibility filter from this synchronizer.
func (Instance) ReplicationConfig ¶
func (self Instance) ReplicationConfig() SceneReplicationConfig.Instance
func (Instance) ReplicationInterval ¶
func (Instance) SetDeltaInterval ¶
func (Instance) SetPublicVisibility ¶
func (Instance) SetReplicationConfig ¶
func (self Instance) SetReplicationConfig(value SceneReplicationConfig.Instance)
func (Instance) SetReplicationInterval ¶
func (Instance) SetRootPath ¶
func (Instance) SetVisibilityFor ¶
Sets the visibility of [param peer] to [param visible]. If [param peer] is [code]0[/code], the value of [member public_visibility] will be updated instead.
func (Instance) SetVisibilityUpdateMode ¶
func (self Instance) SetVisibilityUpdateMode(value VisibilityUpdateMode)
func (*Instance) UnsafePointer ¶
func (Instance) UpdateVisibility ¶
func (self Instance) UpdateVisibility()
Updates the visibility of [param for_peer] according to visibility filters. If [param for_peer] is [code]0[/code] (the default), all peers' visibilties are updated.
func (Instance) VisibilityUpdateMode ¶
func (self Instance) VisibilityUpdateMode() VisibilityUpdateMode
type VisibilityUpdateMode ¶
type VisibilityUpdateMode int //gd:MultiplayerSynchronizer.VisibilityUpdateMode
const ( /*Visibility filters are updated during process frames (see [constant Node.NOTIFICATION_INTERNAL_PROCESS]).*/ VisibilityProcessIdle VisibilityUpdateMode = 0 /*Visibility filters are updated during physics frames (see [constant Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS]).*/ VisibilityProcessPhysics VisibilityUpdateMode = 1 /*Visibility filters are not updated automatically, and must be updated manually by calling [method update_visibility].*/ VisibilityProcessNone VisibilityUpdateMode = 2 )