PathFollow2D

package
v0.0.0-...-5eaf078 Latest Latest
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Published: Sep 4, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Package PathFollow2D provides methods for working with PathFollow2D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsPathFollow2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsPathFollow2D

func (self *Extension[T]) AsPathFollow2D() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.PathFollow2D

This node takes its parent [Path2D], and returns the coordinates of a point within it, given a distance from the first vertex. It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting the [member progress] in this node.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsPathFollow2D

func (self Instance) AsPathFollow2D() Instance

func (Instance) CubicInterp

func (self Instance) CubicInterp() bool

func (Instance) HOffset

func (self Instance) HOffset() Float.X

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Loop

func (self Instance) Loop() bool

func (Instance) Progress

func (self Instance) Progress() Float.X

func (Instance) ProgressRatio

func (self Instance) ProgressRatio() Float.X

func (Instance) Rotates

func (self Instance) Rotates() bool

func (Instance) SetCubicInterp

func (self Instance) SetCubicInterp(value bool)

func (Instance) SetHOffset

func (self Instance) SetHOffset(value Float.X)

func (Instance) SetLoop

func (self Instance) SetLoop(value bool)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetProgress

func (self Instance) SetProgress(value Float.X)

func (Instance) SetProgressRatio

func (self Instance) SetProgressRatio(value Float.X)

func (Instance) SetRotates

func (self Instance) SetRotates(value bool)

func (Instance) SetVOffset

func (self Instance) SetVOffset(value Float.X)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) VOffset

func (self Instance) VOffset() Float.X

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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