Documentation
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Overview ¶
Package PhysicsServer3DRenderingServerHandler provides methods for working with PhysicsServer3DRenderingServerHandler object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Implementation
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsPhysicsServer3DRenderingServerHandler() Instance
- func (self Instance) ID() ID
- func (self Instance) SetAabb(aabb AABB.PositionSize)
- func (self Instance) SetNormal(vertex_id int, normal Vector3.XYZ)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetVertex(vertex_id int, vertex Vector3.XYZ)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsPhysicsServer3DRenderingServerHandler ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Implementation ¶
type Implementation = implementation
Implementation implements Interface with empty methods.
type Instance ¶
type Instance [1]gdclass.PhysicsServer3DRenderingServerHandler
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsPhysicsServer3DRenderingServerHandler ¶
func (Instance) SetAabb ¶
func (self Instance) SetAabb(aabb AABB.PositionSize)
Sets the bounding box for the [SoftBody3D].
func (Instance) SetNormal ¶
Sets the normal for the [SoftBody3D] vertex at the index specified by [param vertex_id].
func (Instance) SetVertex ¶
Sets the position for the [SoftBody3D] vertex at the index specified by [param vertex_id].
func (*Instance) UnsafePointer ¶
type Interface ¶
type Interface interface { //Called by the [PhysicsServer3D] to set the position for the [SoftBody3D] vertex at the index specified by [param vertex_id]. //[b]Note:[/b] The [param vertex] parameter used to be of type [code]const void*[/code] prior to Godot 4.2. SetVertex(vertex_id int, vertex Vector3.XYZ) //Called by the [PhysicsServer3D] to set the normal for the [SoftBody3D] vertex at the index specified by [param vertex_id]. //[b]Note:[/b] The [param normal] parameter used to be of type [code]const void*[/code] prior to Godot 4.2. SetNormal(vertex_id int, normal Vector3.XYZ) //Called by the [PhysicsServer3D] to set the bounding box for the [SoftBody3D]. SetAabb(aabb AABB.PositionSize) }