Documentation
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Overview ¶
Package SpringBoneCollision3D provides methods for working with SpringBoneCollision3D object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- type ID
- type Instance
- func (self Instance) AsNode() Node.Instance
- func (self Instance) AsNode3D() Node3D.Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsSpringBoneCollision3D() Instance
- func (self Instance) Bone() int
- func (self Instance) BoneName() string
- func (self Instance) GetSkeleton() Skeleton3D.Instance
- func (self Instance) ID() ID
- func (self Instance) PositionOffset() Vector3.XYZ
- func (self Instance) RotationOffset() Quaternion.IJKX
- func (self Instance) SetBone(value int)
- func (self Instance) SetBoneName(value string)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetPositionOffset(value Vector3.XYZ)
- func (self Instance) SetRotationOffset(value Quaternion.IJKX)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsSpringBoneCollision3D ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.SpringBoneCollision3D
A collision can be a child of [SpringBoneSimulator3D]. If it is not a child of [SpringBoneSimulator3D], it has no effect. The colliding and sliding are done in the [SpringBoneSimulator3D]'s modification process in order of its collision list which is set by [method SpringBoneSimulator3D.set_collision_path]. If [method SpringBoneSimulator3D.are_all_child_collisions_enabled] is [code]true[/code], the order matches [SceneTree]. If [member bone] is set, it synchronizes with the bone pose of the ancestor [Skeleton3D], which is done in before the [SpringBoneSimulator3D]'s modification process as the pre-process. [b]Warning:[/b] A scaled [SpringBoneCollision3D] will likely not behave as expected. Make sure that the parent [Skeleton3D] and its bones are not scaled.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsSpringBoneCollision3D ¶
func (Instance) GetSkeleton ¶
func (self Instance) GetSkeleton() Skeleton3D.Instance
Get parent [Skeleton3D] node of the parent [SpringBoneSimulator3D] if found.
func (Instance) PositionOffset ¶
func (Instance) RotationOffset ¶
func (self Instance) RotationOffset() Quaternion.IJKX
func (Instance) SetBoneName ¶
func (Instance) SetPositionOffset ¶
func (Instance) SetRotationOffset ¶
func (self Instance) SetRotationOffset(value Quaternion.IJKX)