Sprite2D

package
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Published: Sep 4, 2025 License: MIT Imports: 30 Imported by: 0

Documentation

Overview

Package Sprite2D provides methods for working with Sprite2D object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsSprite2D() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsCanvasItem

func (self *Extension[T]) AsCanvasItem() CanvasItem.Instance

func (*Extension[T]) AsNode

func (self *Extension[T]) AsNode() Node.Instance

func (*Extension[T]) AsNode2D

func (self *Extension[T]) AsNode2D() Node2D.Instance

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsSprite2D

func (self *Extension[T]) AsSprite2D() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.Sprite2D

A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsCanvasItem

func (self Instance) AsCanvasItem() CanvasItem.Instance

func (Instance) AsNode

func (self Instance) AsNode() Node.Instance

func (Instance) AsNode2D

func (self Instance) AsNode2D() Node2D.Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsSprite2D

func (self Instance) AsSprite2D() Instance

func (Instance) Centered

func (self Instance) Centered() bool

func (Instance) FlipH

func (self Instance) FlipH() bool

func (Instance) FlipV

func (self Instance) FlipV() bool

func (Instance) Frame

func (self Instance) Frame() int

func (Instance) FrameCoords

func (self Instance) FrameCoords() Vector2i.XY

func (Instance) GetRect

func (self Instance) GetRect() Rect2.PositionSize

Returns a [Rect2] representing the Sprite2D's boundary in local coordinates. [b]Example:[/b] Detect if the Sprite2D was clicked: [codeblocks] [gdscript] func _input(event):

if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
    if get_rect().has_point(to_local(event.position)):
        print("A click!")

[/gdscript] [csharp] public override void _Input(InputEvent @event)

{
    if (@event is InputEventMouseButton inputEventMouse)
    {
        if (inputEventMouse.Pressed && inputEventMouse.ButtonIndex == MouseButton.Left)
        {
            if (GetRect().HasPoint(ToLocal(inputEventMouse.Position)))
            {
                GD.Print("A click!");
            }
        }
    }
}

[/csharp] [/codeblocks]

func (Instance) Hframes

func (self Instance) Hframes() int

func (Instance) ID

func (self Instance) ID() ID

func (Instance) IsPixelOpaque

func (self Instance) IsPixelOpaque(pos Vector2.XY) bool

Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case. The position is in local coordinates. [b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid.

func (Instance) Offset

func (self Instance) Offset() Vector2.XY

func (Instance) OnFrameChanged

func (self Instance) OnFrameChanged(cb func(), flags ...Signal.Flags)

func (Instance) OnTextureChanged

func (self Instance) OnTextureChanged(cb func(), flags ...Signal.Flags)

func (Instance) RegionEnabled

func (self Instance) RegionEnabled() bool

func (Instance) RegionFilterClipEnabled

func (self Instance) RegionFilterClipEnabled() bool

func (Instance) RegionRect

func (self Instance) RegionRect() Rect2.PositionSize

func (Instance) SetCentered

func (self Instance) SetCentered(value bool)

func (Instance) SetFlipH

func (self Instance) SetFlipH(value bool)

func (Instance) SetFlipV

func (self Instance) SetFlipV(value bool)

func (Instance) SetFrame

func (self Instance) SetFrame(value int)

func (Instance) SetFrameCoords

func (self Instance) SetFrameCoords(value Vector2i.XY)

func (Instance) SetHframes

func (self Instance) SetHframes(value int)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetOffset

func (self Instance) SetOffset(value Vector2.XY)

func (Instance) SetRegionEnabled

func (self Instance) SetRegionEnabled(value bool)

func (Instance) SetRegionFilterClipEnabled

func (self Instance) SetRegionFilterClipEnabled(value bool)

func (Instance) SetRegionRect

func (self Instance) SetRegionRect(value Rect2.PositionSize)

func (Instance) SetTexture

func (self Instance) SetTexture(value Texture2D.Instance)

func (Instance) SetVframes

func (self Instance) SetVframes(value int)

func (Instance) Texture

func (self Instance) Texture() Texture2D.Instance

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Vframes

func (self Instance) Vframes() int

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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