VisualShaderNodeBillboard

package
v0.0.0-...-5eaf078 Latest Latest
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Published: Sep 4, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package VisualShaderNodeBillboard provides methods for working with VisualShaderNodeBillboard object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeBillboard() Instance
}

type BillboardType

type BillboardType int //gd:VisualShaderNodeBillboard.BillboardType
const (
	/*Billboarding is disabled and the node does nothing.*/
	BillboardTypeDisabled BillboardType = 0
	/*A standard billboarding algorithm is enabled.*/
	BillboardTypeEnabled BillboardType = 1
	/*A billboarding algorithm to rotate around Y-axis is enabled.*/
	BillboardTypeFixedY BillboardType = 2
	/*A billboarding algorithm designed to use on particles is enabled.*/
	BillboardTypeParticles BillboardType = 3
	/*Represents the size of the [enum BillboardType] enum.*/
	BillboardTypeMax BillboardType = 4
)

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeBillboard

func (self *Extension[T]) AsVisualShaderNodeBillboard() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

The output port of this node needs to be connected to [code]Model View Matrix[/code] port of [VisualShaderNodeOutput].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeBillboard

func (self Instance) AsVisualShaderNodeBillboard() Instance

func (Instance) BillboardType

func (self Instance) BillboardType() BillboardType

func (Instance) ID

func (self Instance) ID() ID

func (Instance) KeepScale

func (self Instance) KeepScale() bool

func (Instance) SetBillboardType

func (self Instance) SetBillboardType(value BillboardType)

func (Instance) SetKeepScale

func (self Instance) SetKeepScale(value bool)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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