Documentation
¶
Overview ¶
Package VisualShaderNodeColorFunc provides methods for working with VisualShaderNodeColorFunc object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
- func (self *Extension[T]) AsVisualShaderNodeColorFunc() Instance
- type Function
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeColorFunc() Instance
- func (self Instance) Function() Function
- func (self Instance) ID() ID
- func (self Instance) SetFunction(value Function)
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeColorFunc ¶
type Function ¶
type Function int //gd:VisualShaderNodeColorFunc.Function
const ( /*Converts the color to grayscale using the following formula: [codeblock] vec3 c = input; float max1 = max(c.r, c.g); float max2 = max(max1, c.b); float max3 = max(max1, max2); return vec3(max3, max3, max3); [/codeblock]*/ FuncGrayscale Function = 0 /*Converts HSV vector to RGB equivalent.*/ FuncHsv2rgb Function = 1 /*Converts RGB vector to HSV equivalent.*/ FuncRgb2hsv Function = 2 /*Applies sepia tone effect using the following formula: [codeblock] vec3 c = input; float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189); float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168); float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131); return vec3(r, g, b); [/codeblock]*/ FuncSepia Function = 3 /*Converts color from linear color space to sRGB color space using the following formula: [codeblock] vec3 c = clamp(c, vec3(0.0), vec3(1.0)); const vec3 a = vec3(0.055f); return mix((vec3(1.0f) + a) * pow(c.rgb, vec3(1.0f / 2.4f)) - a, 12.92f * c.rgb, lessThan(c.rgb, vec3(0.0031308f))); [/codeblock] The Compatibility renderer uses a simpler formula: [codeblock] vec3 c = input; return max(vec3(1.055) * pow(c, vec3(0.416666667)) - vec3(0.055), vec3(0.0)); [/codeblock]*/ FuncLinearToSrgb Function = 4 /*Converts color from sRGB color space to linear color space using the following formula: [codeblock] vec3 c = input; return mix(pow((c.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), c.rgb * (1.0 / 12.92), lessThan(c.rgb, vec3(0.04045))); [/codeblock] The Compatibility renderer uses a simpler formula: [codeblock] vec3 c = input; return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878); [/codeblock]*/ FuncSrgbToLinear Function = 5 /*Represents the size of the [enum Function] enum.*/ FuncMax Function = 6 )
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeColorFunc
Accept a [Color] to the input port and transform it according to [member function].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance