Documentation
¶
Overview ¶
Package VisualShaderNodeFloatOp provides methods for working with VisualShaderNodeFloatOp object instances.
Index ¶
- type Advanced
- type Any
- type Extension
- func (self *Extension[T]) AsObject() [1]gd.Object
- func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
- func (self *Extension[T]) AsResource() Resource.Instance
- func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
- func (self *Extension[T]) AsVisualShaderNodeFloatOp() Instance
- type ID
- type Instance
- func (self Instance) AsObject() [1]gd.Object
- func (self Instance) AsRefCounted() [1]gd.RefCounted
- func (self Instance) AsResource() Resource.Instance
- func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
- func (self Instance) AsVisualShaderNodeFloatOp() Instance
- func (self Instance) ID() ID
- func (self Instance) Operator() Operator
- func (self *Instance) SetObject(obj [1]gd.Object) bool
- func (self Instance) SetOperator(value Operator)
- func (self *Instance) UnsafePointer() unsafe.Pointer
- func (self Instance) Virtual(name string) reflect.Value
- type Operator
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension
func (*Extension[T]) AsRefCounted ¶
func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted
func (*Extension[T]) AsResource ¶
func (*Extension[T]) AsVisualShaderNode ¶
func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance
func (*Extension[T]) AsVisualShaderNodeFloatOp ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.VisualShaderNodeFloatOp
Applies [member operator] to two floating-point inputs: [code]a[/code] and [code]b[/code].
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) AsRefCounted ¶
func (self Instance) AsRefCounted() [1]gd.RefCounted
func (Instance) AsResource ¶
func (Instance) AsVisualShaderNode ¶
func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance
func (Instance) AsVisualShaderNodeFloatOp ¶
func (Instance) SetOperator ¶
func (*Instance) UnsafePointer ¶
type Operator ¶
type Operator int //gd:VisualShaderNodeFloatOp.Operator
const ( /*Sums two numbers using [code]a + b[/code].*/ OpAdd Operator = 0 /*Subtracts two numbers using [code]a - b[/code].*/ OpSub Operator = 1 /*Multiplies two numbers using [code]a * b[/code].*/ OpMul Operator = 2 /*Divides two numbers using [code]a / b[/code].*/ OpDiv Operator = 3 /*Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/code] in the Godot Shader Language.*/ OpMod Operator = 4 /*Raises the [code]a[/code] to the power of [code]b[/code]. Translates to [code]pow(a, b)[/code] in the Godot Shader Language.*/ OpPow Operator = 5 /*Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.*/ OpMax Operator = 6 /*Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in the Godot Shader Language.*/ OpMin Operator = 7 /*Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/code] in the Godot Shader Language.*/ OpAtan2 Operator = 8 /*Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language.*/ OpStep Operator = 9 /*Represents the size of the [enum Operator] enum.*/ OpEnumSize Operator = 10 )