VisualShaderNodeFloatOp

package
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Published: Sep 4, 2025 License: MIT Imports: 25 Imported by: 0

Documentation

Overview

Package VisualShaderNodeFloatOp provides methods for working with VisualShaderNodeFloatOp object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeFloatOp() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeFloatOp

func (self *Extension[T]) AsVisualShaderNodeFloatOp() Instance

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

type Instance [1]gdclass.VisualShaderNodeFloatOp

Applies [member operator] to two floating-point inputs: [code]a[/code] and [code]b[/code].

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeFloatOp

func (self Instance) AsVisualShaderNodeFloatOp() Instance

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Operator

func (self Instance) Operator() Operator

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetOperator

func (self Instance) SetOperator(value Operator)

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

type Operator

type Operator int //gd:VisualShaderNodeFloatOp.Operator
const (
	/*Sums two numbers using [code]a + b[/code].*/
	OpAdd Operator = 0
	/*Subtracts two numbers using [code]a - b[/code].*/
	OpSub Operator = 1
	/*Multiplies two numbers using [code]a * b[/code].*/
	OpMul Operator = 2
	/*Divides two numbers using [code]a / b[/code].*/
	OpDiv Operator = 3
	/*Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/code] in the Godot Shader Language.*/
	OpMod Operator = 4
	/*Raises the [code]a[/code] to the power of [code]b[/code]. Translates to [code]pow(a, b)[/code] in the Godot Shader Language.*/
	OpPow Operator = 5
	/*Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.*/
	OpMax Operator = 6
	/*Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in the Godot Shader Language.*/
	OpMin Operator = 7
	/*Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/code] in the Godot Shader Language.*/
	OpAtan2 Operator = 8
	/*Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language.*/
	OpStep Operator = 9
	/*Represents the size of the [enum Operator] enum.*/
	OpEnumSize Operator = 10
)

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