VisualShaderNodeFloatParameter

package
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Published: Sep 4, 2025 License: MIT Imports: 26 Imported by: 0

Documentation

Overview

Package VisualShaderNodeFloatParameter provides methods for working with VisualShaderNodeFloatParameter object instances.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Advanced

type Advanced = class

Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.

type Any

type Any interface {
	gd.IsClass
	AsVisualShaderNodeFloatParameter() Instance
}

type Extension

type Extension[T gdclass.Interface] struct{ gdclass.Extension[T, Instance] }

Extension can be embedded in a new struct to create an extension of this class. T should be the type that is embedding this Extension

func (*Extension[T]) AsObject

func (self *Extension[T]) AsObject() [1]gd.Object

func (*Extension[T]) AsRefCounted

func (self *Extension[T]) AsRefCounted() [1]gd.RefCounted

func (*Extension[T]) AsResource

func (self *Extension[T]) AsResource() Resource.Instance

func (*Extension[T]) AsVisualShaderNode

func (self *Extension[T]) AsVisualShaderNode() VisualShaderNode.Instance

func (*Extension[T]) AsVisualShaderNodeFloatParameter

func (self *Extension[T]) AsVisualShaderNodeFloatParameter() Instance

func (*Extension[T]) AsVisualShaderNodeParameter

func (self *Extension[T]) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance

type Hint

type Hint int //gd:VisualShaderNodeFloatParameter.Hint
const (
	/*No hint used.*/
	HintNone Hint = 0
	/*A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.*/
	HintRange Hint = 1
	/*A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.*/
	HintRangeStep Hint = 2
	/*Represents the size of the [enum Hint] enum.*/
	HintMax Hint = 3
)

type ID

type ID Object.ID

ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.

func (ID) Instance

func (id ID) Instance() (Instance, bool)

type Instance

Translated to [code]uniform float[/code] in the shader language.

var Nil Instance

Nil is a nil/null instance of the class. Equivalent to the zero value.

func New

func New() Instance

func (Instance) AsObject

func (self Instance) AsObject() [1]gd.Object

func (Instance) AsRefCounted

func (self Instance) AsRefCounted() [1]gd.RefCounted

func (Instance) AsResource

func (self Instance) AsResource() Resource.Instance

func (Instance) AsVisualShaderNode

func (self Instance) AsVisualShaderNode() VisualShaderNode.Instance

func (Instance) AsVisualShaderNodeFloatParameter

func (self Instance) AsVisualShaderNodeFloatParameter() Instance

func (Instance) AsVisualShaderNodeParameter

func (self Instance) AsVisualShaderNodeParameter() VisualShaderNodeParameter.Instance

func (Instance) DefaultValue

func (self Instance) DefaultValue() Float.X

func (Instance) DefaultValueEnabled

func (self Instance) DefaultValueEnabled() bool

func (Instance) Hint

func (self Instance) Hint() Hint

func (Instance) ID

func (self Instance) ID() ID

func (Instance) Max

func (self Instance) Max() Float.X

func (Instance) Min

func (self Instance) Min() Float.X

func (Instance) SetDefaultValue

func (self Instance) SetDefaultValue(value Float.X)

func (Instance) SetDefaultValueEnabled

func (self Instance) SetDefaultValueEnabled(value bool)

func (Instance) SetHint

func (self Instance) SetHint(value Hint)

func (Instance) SetMax

func (self Instance) SetMax(value Float.X)

func (Instance) SetMin

func (self Instance) SetMin(value Float.X)

func (*Instance) SetObject

func (self *Instance) SetObject(obj [1]gd.Object) bool

func (Instance) SetStep

func (self Instance) SetStep(value Float.X)

func (Instance) Step

func (self Instance) Step() Float.X

func (*Instance) UnsafePointer

func (self *Instance) UnsafePointer() unsafe.Pointer

func (Instance) Virtual

func (self Instance) Virtual(name string) reflect.Value

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